UPDATE: This OP is outdated. Scroll down below to see my updated ideas.
Okay, okay, okay, just hear me out for a sec.
I've been thinking lately: there still are people who have been making Knytt Stories for a long time to this very day. And sadly, the number is quite small. Back in 2010, you could expect a decent amount of people coming to the forums, creating levels, and making Lets' Plays of KS on YouTube, but sadly those times have passed. I think the reason for this is because-- well-- the game is quite old nowadays. And honestly, I think it needs some sort of revamp or big mod in order for more people on the internet to experience it.
But then I realized:
it already exists. So what gives!?
The thing is: for new players, it's not straightforward to find out that KS+ even
exists. Therefore, it leads to people not even experiencing the modded and enhanced KS experience.
Then I thought-- maybe the hidden gold within KS isn't within a huge mod, but within a huge
sequel.Now, I know what you're thinking. "Isn't Knytt Underground already a sequel to KS?" Honestly, if you ask me, I feel it's more of a game within a similar universe than an actual sequel to KS itself. Underground plays very similarly to KS, but as far as I know, it doesn't have a level editor (correct me if I'm wrong). Nor does it have the same feel that KS does (almost none of the same powerups, you turn into a ball, all the foreground tiles are black, etc.) But it does have some foundations that a modern game has that makes it more accessible to new players, such as dialogue between two characters programmed in, moving background objects, etc.
It's honestly doubtful that KS would ever get a sequel at this point.
But what if we made it?We have some people who are acquainted with the original Knytt Stories code here on the forum -- so why not get together and make sort of a proof of concept that a sequel can happen?
At first, I thought that was a good idea... until I realized that this really isn't our game, it's Nifflas's. So we probably need his permission first before we can do this for real.
But until then... we could
at least speculate what features would get into the sequel, what it would look like, make concepts in Photoshop/After Effects/Fusion, etc.
Here's a list of features this sequel could have, if it ever does happen:Bigger screensTry to play unmodded Knytt Stories on a 1080p monitor. Tiny, right? Monitors have just gotten bigger and bigger since 2010, so it only makes sense to make the game screens bigger as a result. I'm thinking that we could temporarily double the size of the original KS screen size and use that for a temporary base until we gather the specifics later on.
Dialogue trees and dialogue between two characters on a single screenSpeaks for itself, really. I'd also like to see subtle dialogue box animations, and maybe even customizable dialogue box styles!
Near-infinite layers for foregrounds/backgrounds, and foreground tilesInstead of just having seven or so layers, there can be a custom layer window inside the Toolbox that allows you to add layers into separate categories: foreground, background, or midground. You can add objects or tiles to any of these three layer types. You'll also be able to put regular tiles in front of [main character], so that you can just pass through them, acting if they're closer to the camera.
The choice between making sidescrollers or isometric levelsThis could be added on sometime after beta release (if we even get that far), but I was thinking when you make a new level, you can either choose to have it be a sidescroller (like in classic Knytt Stories) or have it be isometric (comparable to games like Habbo (remember that)?) to mix things up and such.
Other features could include:
- Online multiplayer mode
- An all-new website and level database for the game
- The ability to easily make custom powerups for levels
- Local and online co-op mode
- Animated cutscenes
- Blocks that change your speed when you're walking on them
- Easily create custom characters and swap out between them during levels!
- Play levels on different difficulty modes
- Have more than just four keys/key blocks per level
- And more!
I was thinking about calling this game (if it ever gets off the ground)
Knytt Worlds. What do you guys think?
Discussion, constructive criticism, comments, and questions are appreciated!
(I'll actually be making concepts for the thread soon!)