Chipmunk Physics in MMF2 Dev.

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Chipmunk Physics in MMF2 Dev.
« on: April 24, 2009, 02:09:38 »
The chipmunk physics extension has got me baffled. Could someone please post an example?
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Offline Sabata

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #1 on: April 24, 2009, 04:20:01 »
If you installed from the extension and not the updater, you'll find a folder of examples in this folder:
[drive]:\Program Files\Multimedia Fusion 2\Examples\Phizix - Chipmunk Engine
They're quite easy to figure out.

You might also try the Clickteam Support Forum for further help; as far as I know only Dynamite, Chipset, Bloxmaster, and I (the only ones I remember that had good examples) are fairly proficient with the Physics extension. I'm probably wrong, though. (It's almost doubtless that Nifflas would be good at this sort of thing, but I doubt he would have the time and I'm not sure that he uses Chipmunk)
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Offline Shawnachu

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #2 on: April 24, 2009, 05:01:04 »
I actually remember Nifflas using Chipmunk for NG, but then switching to another physics extension.

Re: Chipmunk Physics in MMF2 Dev.
« Reply #3 on: April 24, 2009, 07:37:02 »
If you installed from the extension and not the updater, you'll find a folder of examples in this folder:
[drive]:\Program Files\Multimedia Fusion 2\Examples\Phizix - Chipmunk Engine
Wow... I'm an idiot.
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Offline Kasran

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #4 on: April 24, 2009, 13:43:22 »
I actually remember Nifflas using Chipmunk for NG, but then switching to another physics extension.
I thought it was the other way around: he was originally going to use Box2D (I think) but switched to the Chipmunk Engine for Night Game.
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Offline Razzorman

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #5 on: April 24, 2009, 15:58:36 »
He switched to the one with support for motion blur or something (sorry, it was HWA. Read Lookis post below for details). I don't know which one it is though.
« Last Edit: April 24, 2009, 19:41:12 by Razzorman »
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Offline Looki

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #6 on: April 24, 2009, 18:17:41 »
What? You probably mean HWA - Using the graphics card (through Direct3D) to render graphics, but I think he used it since the beginning.

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Offline Razzorman

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #7 on: April 24, 2009, 19:36:07 »
Nope, he didn't. Just compare the windmill in the screenshots. Chipmunk doesn't support HWA, but what nifflas is using now does.
 
Spoiler: Old screenshot (click to show/hide)
Spoiler: New screenshot (click to show/hide)
« Last Edit: April 24, 2009, 19:51:41 by Razzorman »
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Offline Kasran

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #8 on: April 24, 2009, 20:32:59 »
Nope, he didn't. Just compare the windmill in the screenshots. Chipmunk doesn't support HWA, but what nifflas is using now does.
 
Spoiler: Old screenshot (click to show/hide)
Spoiler: New screenshot (click to show/hide)
That's not motion blurring; it's just better graphics. :V
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Offline Mr. Monkey

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #9 on: April 29, 2009, 00:42:51 »
Rather, it is the antialiasing provided by whatever toolkits the NG is using (on the Wii)

The first screenshot is the old MMF2 version.
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Offline Dynamite

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #10 on: April 30, 2009, 13:10:10 »
I made a really basic tutorial and I helped a lot of people with it. The sad part is I never put it on YouTube so you have to download the video which is 20mb :(

Here's the link to the tutorial:  :D

http://www.gamebuilder.info/world/content/physics-object-basic-shapes

Good luck!  C)p

Re: Chipmunk Physics in MMF2 Dev.
« Reply #11 on: May 01, 2009, 01:29:55 »
I made a really basic tutorial and I helped a lot of people with it. The sad part is I never put it on YouTube so you have to download the video which is 20mb :(

Here's the link to the tutorial:  :D

http://www.gamebuilder.info/world/content/physics-object-basic-shapes

Good luck!  C)p
From the link, that appears to be game builder. The rest of this thread is MMF, which got derailed into NG.
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Offline Sabata

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #12 on: May 01, 2009, 02:20:27 »
Actually, it's a tutorial for Multimedia Fusion 2. The website appears to be a community page for sharing and discussing game tutorials and resources, and as far as I can tell, it's centered on MMF2.

You may want to poke around the website for a bit and find out what it's for instead of rushing to your own conclusions. :/
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Re: Chipmunk Physics in MMF2 Dev.
« Reply #13 on: May 01, 2009, 06:39:57 »
As a matter of fact I downloaded the file after I posted, and then forgot to change it.
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Offline Sabata

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Re: Chipmunk Physics in MMF2 Dev.
« Reply #14 on: May 01, 2009, 14:05:30 »
Ah, I see.

From Dynamite's tutorial and the examples in the root folder, have you been able to figure out how the Phizix object works, for the most part?
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