Thank you for the feedback, people!
The futuristic blade runner feel was what I was going for, I'm glad the environment and the CO's have been met with positivity, I put alot of time into it and getting the right feel of the world, even though the level did turn out quite short. I've got some ideas for a possible sequel, but nothing that's certain as of yet.
The more action based take on my level might not be for everyone, I get that, and I like a nice calm environmental or a typical puzzle/adventure level as much as the next knytt player.
However, this was more of a test to create something new, and to take knytt stories in a different kind of direction, with the "violence" and the ability to fight back, so to speak
.