Thanks for the feedback and the kind words, guys!
@egomassive: I'm happy I could give this great tileset a chance
I started this as a side project, but I ended focusing almost entirely on this until it was done, so development went surprisingly quick. Gotta act when inspiration strikes
@plural: Glad you liked the cutscene
I took a similar approach before in the secret ending of
Tomatoes, but this is the first time I used it in a more elaborate story. It's hard for me to do proper narrative in English, so I prefer this wordless way to convey the story.
@sergiocornaga: It's true that climbing on the spine tiles feels a bit "floaty" due to the full tile collision mask. I did see your post about the invisible tile, but I found about it after I had finished building the level. I'll probably address this on a future update, when I get the chance. I can also use the empty space on the tileset to create background versions of the bones, to make the experience more consistent.
@LPChip: Glad you gave it a try! Here's how you can get the second ending, if you're interested:
Location of the four keys:
* Yellow key: once you get the double jump, go left all the way from the starting area (beyond the skull platforms and the hanging bone)
* Blue key: on the huge waterfall screen, go through the bottom-right tunnel using both the umbrella and the double jump (it's also possible to reach the platform without the umbrella, but that method's much harder)
* Red key: take the (somewhat hidden) passage to the left of the spot where you get the high jump power-up.
* Purple key: take the upper path in the room with a lot of doors and use the detector to find the hidden passage.
Once you've collected them all, use the high jump and the umbrella to reach and climb the hidden wall to the left of the big waterfall screen. You'll find the keylocks and the eye power-up there.
@Comhon: Thanks, atmosphere was my main focus here, so it's nice to know I succeeded in making the player feel that way
I tried to convey a feeling of uneasiness and "impending doom", but at the same time, I also tried my best to not make it feel like a cheap jumpscare (not exactly a fan of those myself
)