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nifflas.ni2.se  |  Nifflas' Support Forum  |  Temporary  |  Knytt Stories Level Releases  |  Topic: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs « previous next »
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Author Topic: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs  (Read 13326 times)
Vegetal Gibber


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« Reply #15 on: September 09, 2015, 16:26:23 »

OK, but keep in mind that the spine tiles already have an invisible collision mask. There's not a lot you can do to it other than extending parts of it out by a few pixels so that the entire thing is one straight line, but given how curvy the spine tiles are, Juni will still often look like she's climbing on air.

Yeah, I checked again and it seems the bottom part of the spine doesn't leave me much room for adjusting the collision mask. The fact that most of the spines I put in the level have a skull on top certainly doesn't help. I'll experiment a bit to see which option offers the best results without affecting the gameplay too much. If possible, I'd like to let the player climb the entire thing in a single go (skull included) rather than requiring multiple jumps, especially on the final maze.
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Healy


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« Reply #16 on: September 10, 2015, 00:53:56 »

This was pretty cool. A nice, scary level to play before Halloween.
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Vegetal Gibber


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« Reply #17 on: September 10, 2015, 12:27:59 »

Thanks Healy!  I did indeed consider keeping the finished level a secret and wait until mid October before releasing it... but I just don't have the necessary patience to pull off something like that :P2
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CWolvie


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« Reply #18 on: September 15, 2015, 18:37:12 »

Very interesting small level. I also like its graphic. The bones theme is very well done :).
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Finished levels:
(my first try)

“Oh heart, if one should say to you that the soul perishes like the body, answer that the flower withers, but the seed remains.” ~ Khalil Gibran

R.I.P. Pavel Chekov
Vegetal Gibber


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« Reply #19 on: September 17, 2015, 00:10:58 »

Thanks CWolvie :D  I'm glad I could do justice to the original tileset.

I still want to address the issues with the blue key area and the spine bones. Hopefully I'll be able to work on a new version soon.
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McGloomy


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« Reply #20 on: September 17, 2015, 18:23:25 »

Wow, that was creepy!

Spoiler: (click to show/hide)
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Vegetal Gibber


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« Reply #21 on: September 25, 2015, 12:24:00 »

Thank you! Glad you enjoyed the level :)
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Purple Ink


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« Reply #22 on: October 09, 2015, 02:24:37 »

This was a great level. Really loved the atmosphere of it all. The "freedom" ending was a little of an anticlimax for me but I think the "truth" ending more than made up for it. Really well done level. :)
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David C


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« Reply #23 on: November 04, 2015, 07:12:05 »

i just played this, really enjoyed it, it felt very purposeful in its approach with how stuff was placed and the flow between getting new powerups
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Tszemix


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« Reply #24 on: November 05, 2015, 17:00:38 »

Thank God there are people still making awesome KS levels!  :D :D :D
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Vegetal Gibber


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« Reply #25 on: February 28, 2016, 21:06:30 »

I've made a small update to this level before I finally release it on KnyttLevels.com. It fixes some issues and adds special optimizations and bonuses for KS+ (while still being playable on vanilla KS).

[ Curse of the Catacombs v1.1 ]

Spoiler: Changelog for v1.1 (click to show/hide)

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yohji


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« Reply #26 on: February 29, 2016, 01:37:12 »

Wow, this made me nostalgic - feels so much like the classic KS levels I played all those years ago. I enjoyed the atmosphere and the gameplay immensely. Great job!
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Vegetal Gibber


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« Reply #27 on: February 29, 2016, 16:18:07 »

Thank you! I'm glad you enjoyed it :)
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Some KS levels by me:
CWolvie


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« Reply #28 on: February 29, 2016, 19:34:50 »

Thanks for updating to this beautiful level! :) I am also thinking of updating Save the high jump, but I...need...more...time. :sigh:
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Finished levels:
(my first try)

“Oh heart, if one should say to you that the soul perishes like the body, answer that the flower withers, but the seed remains.” ~ Khalil Gibran

R.I.P. Pavel Chekov
egomassive


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« Reply #29 on: March 01, 2016, 15:17:59 »

I didn't notice too many differences in the new version, but it's been a long time since I played through. I found some bugs! When entering x996y1000 through the door, you can find yourself swimming in a skull. On the right side of x1006y997 the 2 stacked skulls are not solid.
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nifflas.ni2.se  |  Nifflas' Support Forum  |  Temporary  |  Knytt Stories Level Releases  |  Topic: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs « previous next »
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