[Environmental/Challenge] [Easy] [Small] Curse of the Catacombs

  • 31 Replies
  • 14837 Views
*

Offline Vegetal Gibber

  • 655
  • 140
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #15 on: September 10, 2015, 01:26:23 »
OK, but keep in mind that the spine tiles already have an invisible collision mask. There's not a lot you can do to it other than extending parts of it out by a few pixels so that the entire thing is one straight line, but given how curvy the spine tiles are, Juni will still often look like she's climbing on air.

Yeah, I checked again and it seems the bottom part of the spine doesn't leave me much room for adjusting the collision mask. The fact that most of the spines I put in the level have a skull on top certainly doesn't help. I'll experiment a bit to see which option offers the best results without affecting the gameplay too much. If possible, I'd like to let the player climb the entire thing in a single go (skull included) rather than requiring multiple jumps, especially on the final maze.
Some KS levels by me:

*

Offline Healy

  • 352
  • 50
    • View Profile
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #16 on: September 10, 2015, 09:53:56 »
This was pretty cool. A nice, scary level to play before Halloween.

*

Offline Vegetal Gibber

  • 655
  • 140
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #17 on: September 10, 2015, 21:27:59 »
Thanks Healy!  I did indeed consider keeping the finished level a secret and wait until mid October before releasing it... but I just don't have the necessary patience to pull off something like that :P2
Some KS levels by me:

*

Offline CWolvie

  • 82
  • 14
  • Expect the unexpected.
    • View Profile
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #18 on: September 16, 2015, 03:37:12 »
Very interesting small level. I also like its graphic. The bones theme is very well done :).
Finished levels:
(my first try)

“Oh heart, if one should say to you that the soul perishes like the body, answer that the flower withers, but the seed remains.” ~ Khalil Gibran

R.I.P. Pavel Chekov

*

Offline Vegetal Gibber

  • 655
  • 140
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #19 on: September 17, 2015, 09:10:58 »
Thanks CWolvie :D  I'm glad I could do justice to the original tileset.

I still want to address the issues with the blue key area and the spine bones. Hopefully I'll be able to work on a new version soon.
Some KS levels by me:

*

Offline McGloomy

  • 18
  • 1
    • View Profile
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #20 on: September 18, 2015, 03:23:25 »
Wow, that was creepy!

Spoiler: (click to show/hide)

*

Offline Vegetal Gibber

  • 655
  • 140
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #21 on: September 25, 2015, 21:24:00 »
Thank you! Glad you enjoyed the level :)
Some KS levels by me:

*

Offline Purple Ink

  • 259
  • 28
    • View Profile
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #22 on: October 09, 2015, 11:24:37 »
This was a great level. Really loved the atmosphere of it all. The "freedom" ending was a little of an anticlimax for me but I think the "truth" ending more than made up for it. Really well done level. :)

*

Offline David C

  • 28
  • 4
    • View Profile
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #23 on: November 04, 2015, 15:12:05 »
i just played this, really enjoyed it, it felt very purposeful in its approach with how stuff was placed and the flow between getting new powerups

Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #24 on: November 06, 2015, 01:00:38 »
Thank God there are people still making awesome KS levels!  :D :D :D

*

Offline Vegetal Gibber

  • 655
  • 140
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #25 on: February 29, 2016, 05:06:30 »
I've made a small update to this level before I finally release it on KnyttLevels.com. It fixes some issues and adds special optimizations and bonuses for KS+ (while still being playable on vanilla KS).

[ Curse of the Catacombs v1.1 ]

Spoiler: Changelog for v1.1 (click to show/hide)

Some KS levels by me:

*

Offline yohji

  • 664
  • 18
    • View Profile
    • Jashiin's Portfolio
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #26 on: February 29, 2016, 09:37:12 »
Wow, this made me nostalgic - feels so much like the classic KS levels I played all those years ago. I enjoyed the atmosphere and the gameplay immensely. Great job!

*

Offline Vegetal Gibber

  • 655
  • 140
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #27 on: March 01, 2016, 00:18:07 »
Thank you! I'm glad you enjoyed it :)
Some KS levels by me:

*

Offline CWolvie

  • 82
  • 14
  • Expect the unexpected.
    • View Profile
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #28 on: March 01, 2016, 03:34:50 »
Thanks for updating to this beautiful level! :) I am also thinking of updating Save the high jump, but I...need...more...time. :sigh:
Finished levels:
(my first try)

“Oh heart, if one should say to you that the soul perishes like the body, answer that the flower withers, but the seed remains.” ~ Khalil Gibran

R.I.P. Pavel Chekov

*

Offline egomassive

  • 1703
  • 233
    • View Profile
    • egomassive games
Re: [Environmental/Challenge] [Easy] [Small] Curse of the Catacombs
« Reply #29 on: March 01, 2016, 23:17:59 »
I didn't notice too many differences in the new version, but it's been a long time since I played through. I found some bugs! When entering x996y1000 through the door, you can find yourself swimming in a skull. On the right side of x1006y997 the 2 stacked skulls are not solid.