Knytt Stories limit info.

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Offline grimwit

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Knytt Stories limit info.
« on: April 22, 2009, 19:15:53 »
Okay, I'm new to these forums, but I have found no topic covering this.

I've started on a world called Sarah, but I've started to realize the project is going to take quite a few rooms.  Like...Gaia Big.

So, I'm wondering, now, as to the limits of Knytt Stories.  How many rooms should I be trying to fit the world into?  I'm not even a quarter done, and I'm at 100 rooms.

O_O  Should I be worried?
Forever working on a Level called Sarah.

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Offline googoogjoob

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Re: Knytt Stories limit info.
« Reply #1 on: April 22, 2009, 19:24:25 »
There are (in practice) no limits. Knytt Stories only loads one screen at a time, rather than loading the whole world at once, so actual size in terms of screens is irrelevant. Gaia (currently the biggest level released) has about 1,100 screens. You should be fine.
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Re: Knytt Stories limit info.
« Reply #2 on: April 22, 2009, 19:29:33 »
There are (in practice) no limits. Knytt Stories only loads one screen at a time, rather than loading the whole world at once, so actual size in terms of screens is irrelevant. Gaia (currently the biggest level released) has about 1,100 screens. You should be fine.

I thought Teenhmifnoeafgil was bigger. :O
Also, yeah. 100 isn't even remotely close to big. <_<

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Offline grimwit

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Re: Knytt Stories limit info.
« Reply #3 on: April 22, 2009, 20:05:53 »
Oh, thank God.  I was oddly worried that my project was too big.

but, if 1,000 is big, then I shouldn't have to be worried.  I'll probably just hit that by the time I'm done.

^_^  Thanks, all.
Forever working on a Level called Sarah.

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4a

Re: Knytt Stories limit info.
« Reply #4 on: April 22, 2009, 20:19:51 »
Oh, thank God.

You're welcome! :D

...I mean.
^_^  Thanks, all.

You're welcome! >.>;

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Offline googoogjoob

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Re: Knytt Stories limit info.
« Reply #5 on: April 22, 2009, 20:51:50 »
I thought Teenhmifnoeafgil was bigger. :O

...yeah it's 120 screens bigger.
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Offline Evil

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Re: Knytt Stories limit info.
« Reply #6 on: April 22, 2009, 23:38:12 »
I thought Teenhmifnoeafgil was bigger. :O

...yeah it's 120 screens bigger.

Where do i download that level?  :O

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Offline googoogjoob

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Re: Knytt Stories limit info.
« Reply #7 on: April 22, 2009, 23:48:37 »
Here. (I'd link to the old forum topic, but it's against the rules.)
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Offline LPChip

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Re: Knytt Stories limit info.
« Reply #8 on: April 25, 2009, 01:09:49 »
As to make it even more understandable, the game works as follows:

You navigate to a screen that you want to make content in. This screen is adressed by its x and y value. The default screen you get when you start a new room is located at x1000y1000. This is already quite something. Its not x0y0. So you can go 1000 screens up and left from that location if you wanted to. This alone, 1000x1000 are 1.000.000 screens. Now obviously, you can also go all the way to x9999y9999, but as Nifflas pointed out, you can go higher too.

So lets assume that x9999y9999 would be the highest screen number, and x0y0 would be the lowest. you would have 10.000 screens on both axis, giving 100.000.000 screens.

The game was made in such way that you shouldn't be facing any limitations in what you can do as in extending your work. The only limitations that I can think of are the fact that you can only have 2 tilesets on one screen, but that also isn't really that much limiting either. I usually only need one tileset in the full extend, and some tiles from a second tileset.
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Re: Knytt Stories limit info.
« Reply #9 on: April 25, 2009, 05:35:02 »
Actually, you can go negative.
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Offline LPChip

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Re: Knytt Stories limit info.
« Reply #10 on: April 25, 2009, 10:46:23 »
Actually, you can go negative.

See? Even if you set the limitations in my post (which was an example) you already get way more screens than you need, but thats still not the limit. :)
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Offline KG

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Re: Knytt Stories limit info.
« Reply #11 on: April 25, 2009, 20:43:28 »
Maybe it was something else, I'm not sure, but once when I was working on a level and using the negative numbered screens, strange things kept happening with the shifts (they'd turn into different shifts after being edited, I think) and I wondered if there was something wrong with using negative numbers.
If not, it was probably just the composer thing.

Re: Knytt Stories limit info.
« Reply #12 on: April 25, 2009, 21:27:34 »
Were you using absolute target?
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Offline KG

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Re: Knytt Stories limit info.
« Reply #13 on: April 25, 2009, 22:26:46 »
Were you using absolute target?

If you're asking me, I don't know. I have not heard of this.

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Offline Kasran

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Re: Knytt Stories limit info.
« Reply #14 on: April 25, 2009, 22:58:20 »
Were you using absolute target?

If you're asking me, I don't know. I have not heard of this.
Rather than having relative position coordinates (-1, -2, 1, 2, etc.) you could define exactly where you want the player to go when the shift is hit. So multiple instances of a shift take the player to the same spot.
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