NOTICE: This review was written prior to a rather large update to the level. See the end of the review for details on that:REVIEW 08
===================================
===================================
Advena
Made by Purple Ink
Released on 1 April 2016
Challenge/Misc. - Normal (Contains optional harder challenges, up to Very Hard)
Large (Epic Length)
Requires Knytt Stories Plus
=============================
At last!
This level has been in the works for nearly three and a half years, first announced in December of 2012. Since then, it has steadily grown in size and complexity, resulting in the monstrosity I have to talk about now. In terms of sheer exploration and size, this level puts Gaia to shame, as you can literally spend hours traversing it, and that even comes before the massive amount of secret content.
Before we begin, I would make it clear that, due to my own influence in this level's content, this review cannot be entirely unbiased. I will attempt to be as impartial as possible.
Alright, here we go.
Trustworthiness: To say that this level is simply 'large' is an understatement. On rough estimate, there are certainly more than a thousand unique screens; a truly epic length leviathan of a level. However, since there are no higher selections for size in KS itself, it can't be helped.
The Challenge label comes from the fact that there are a good number of standard enemies, pools and other hazards lain about the land. If no secrets were discovered, the difficulty could be conceived of as simply Normal. The harder challenges naturally come from those hidden and locked away areas. There is also a challenge in and of itself when it comes to simply remembering where you are in the world in relation to the other areas. That is where the Misc. label comes in, which Purple Ink identified in the release thread as 'Exploration'.
Overall, the level holds true to
Lawful Good principles.
Design: The level itself is almost completely open-ended, much like the large Nifflas levels. It is subdivided into several distinct areas, each with its own name, tileset, and music. Nearly every area has at least one secret to find, and some areas are secrets unto themselves. The world, by extension, also loops on itself, meaning that one cannot find an actual end to it.
As you explore this land, you will be subject to all sorts of different environments, from open fields, hilly terrain, caves, ruins, forests, clouds, marshes, castles, and all that other good stuff. The distinctiveness of each area means that it isn't really possible to confuse them from each-other, though some are similar, especially certain caves.
In addition, the level is nearly flawless on a technical standpoint, which is quite impressive for one of this size.
...even if there appear to be some obvious technical oversights...
Overall, the level is
rock solid!
Agenda: The story is a very simple one. Juni wakes up on a beach, on the shore of an unfamiliar land. She got there after her ship was downed in a storm. Naturally, she may want to explore this land she found herself in, but at the same time, she feels she could be rescued. Surely enough, a boat does appear on the shore where she initially wound up, and taking it will end the level. However, if she chooses to explore the land first, she will find what is essentially an entire continent, devoid of any other Knytts.
As such, this journey is entirely optional, as Juni can leave at any time. This means that however much of the world that you see depends solely on your own curiosity. You could spend upward of six hours just exploring this place, or you could finish the level in less than two minutes. To help incentivize your exploration, however, there are numerous collectibles to obtain in this expedition. In order to have proof that you found everything in the level, you will need the following:
- Seven Red Juni Icons
- Seven Blue Juni Icons
- Seven Gold Juni Icons
- All 50 Golden Creatures
- 100 Gold Coins
- All four Keys
This necessitates exploring every area, and finding nearly every secret within these areas. Without a map, this will be very difficult to do, and even I had to resort to the Editor to find many of the secrets. Ultimately, I would have preferred an in-game map to help keep track of where things are. Even Knytt Underground, as big as it was, and as secret-laden as it was, had a reliable map to fall back on. Still, if you think you are up to the challenge, go for it. Just keep in mind that some of the secrets are VERY well hidden.
Keep in mind that some areas have drop-down platforms that conceal secrets, so if something looks suspicious, try dropping down. In addition, if you see a white crab in a pool of water, the crab itself is an invitation.
Overall, the objective is met
magna cum laude!
Vibe: As mentioned before, each area in the world has its own distinctive look, name, and soundtrack. I very much appreciated that the graphics themselves were very distinctive, simple and striking. At no point was I ever confused about what was or was not in the foreground. The creatures that thrive in each area are also distinctly colored to match their surroundings, which helps to accentuate the mood. You will naturally come to find your own favorite areas out of this lot.
Most of the music is upbeat, and none of it is irritating. However, some songs have a bad tendency to end abruptly, which can hinder the mood at times. To avoid this, one might be tempted not to spend too much time in the given areas. If the music is missed, however, one can restart it by muting and unmuting the game.
I have offered to fix the abrupt endings to the tracks, but we'll see if Purple Ink takes me up on my offer.
All in all, there is very little to be desired in terms of variety of environment. You will find nearly everything here, making the overall vibe
exorbitant!
Enjoyability: It can be very easy to burn yourself out if you play for too long at a time. However, if you pace yourself, you will find the exploring quite enjoyable. Each distinct area helps to prevent a sense of monotony from setting in, so long as you are tactful enough to avoid running around in circles. The secret hunting, while I think some are too well hidden, is a very engaging part of the level, and the crux of the challenge.
In addition, as was outlined above, the level is very accessible to people of almost all skill levels. Every major challenge in the level is completely optional, and one could simply just have a little fun exploring the world for a bit before sailing off. I think this versatility will help this level to be remembered fondly in the long run.
Overall, I think the level is
very much replayable.
The following is a quick guide to find every major secret in this level. If you'd rather try and find these things on your own, do not open the following spoiler boxes. However, if you'd like to know in which areas you should look to find the various statuettes and other pertinent items, read on.
- Challenge 1 is located in Dewdrop Caverns, in a hidden tunnel. You need the Umbrella to complete it.
- Challenge 2 is located in Cherry Heights, in a hidden tunnel. You need the Umbrella to complete it.
- Challenge 3 is located in Eretria, in a hidden ceiling tunnel. You need the Hologram to complete it.
- Challenge 4 is located in Ashtome. You need the Umbrella to complete it.
- Challenge 5 is located in Masteria, in a hidden tunnel. You need the Hologram to complete it.
- Challenge 6 is located between Sauter Field and Mushroom Hill, through an underground lake area. You need the Umbrella to complete it.
- Challenge 7 is located in Skyloft Castle, past the Yellow Key door. You need the Hologram to complete it.
- Located in Ice Cavern, through a hidden tunnel.
- Located in Crystal Cavern, through a hidden tunnel.
- Located in Lost Ruins, through a hidden tunnel.
- Located in Temple Ruins, through a hidden tunnel.
- Located in Ashtome, through a hidden tunnel in the lava caves.
- Located in Taielia, through a hidden tunnel.
- Located in Taru Woods, through a hidden ceiling tunnel.
- Found outside Haunted Castle, past a lake.
- Found Beneath the Lagoon.
- Found in Haunted Castle.
- Found in Lost Temple, through a fall-through hidden tunnel.
- Found in Midnight Lagoon.
- Found in Taiator, through a hidden tunnel.
- Found Beneath the Lagoon.
- Located in Ashtome, through a hidden tunnel.
- Located just outside Hypericum, through a hidden ceiling tunnel.
- Located in Hypericum, through a fall-through hidden tunnel.
- Located in Sauter Field, through a hidden tunnel.
- Located in Cobalt Woods, past the Red and Blue Key doors.
- Located at the Beach, through a hidden tunnel.
- Located in Aquatic Temple, through a hidden tunnel.
- Located in Ereme, through a hidden tunnel.
Found in ? ? ?. You need the Red and Blue Keys to get it.
Ask Purple Ink.
As for the golden creatures, most of them are hidden away in secret hidden tunnels or in high alcoves in various lands. The rest can be found in the secret lands.
Summation: This is probably the biggest and most complex level that I have reviewed to date, including my previous series of reviews. It's definitely a landmark achievement for Purple Ink, and should be ignored by nobody. For those who like open world exploration levels, this is probably the pinnacle of that sub-genre.
If you haven't already, go and download it.
UPDATE ADDENDUM:Not long after this review was completed, Purple Ink released a rather large update to this level. Among the changes was the inclusion of a proper map for the level. As such, it is now significantly easier to find your way around the place without getting lost and having to resort to the editor. Keep in mind that apart from the bigger ones you warp to, secret areas do not show up on the map.
In addition, effort has been made to make some of the songs end less abruptly. This was done by reducing the volume of the songs at the end. However, it is my personal opinion that this does little to actually help the issue. My offer to give the songs proper endings is still on the table if you want, Purple Ink!
Lastly, some of the secrets were made a little less obscure, in that hidden passageways now react to your detector, as they should. The more well-hidden secrets will just have to remain as such, since they don't involve hidden tunnels per se.
All in all, I think this is a good improvement. The songs still need work though.