[Misc.] Raicuparta's unfinished levels

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Offline Raicuparta

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[Misc.] Raicuparta's unfinished levels
« on: July 27, 2015, 20:11:17 »
I recently remembered I have some unfinished levels that I do not intend to finish. I could perhaps use the ideas for their own standalone games, but I won't be using Knytt Stories any time soon. So I decided to release them here, as there is some original content there and it could be of use to someone.

Other Knytts (requires KS+) - Download
  • 3 custom characters;
  • 2 original tilesets;
  • A medium sized map already built, but very unfinished;
  • Cool intro from the original Knytt, but you follow Otto instead.
This was a big idea I had a while ago, too big really.
Here is the original post regarding the idea:
Spoiler: (click to show/hide)

RGB (requires KS+) - Download
  • 1 Custom tileset;
  • 1 Custom character (monochrome Juni);
  • A tiny map built for testing the tileset.
The idea here was to start with a monochrome game, and collect 3 different color power-ups: Red, Green, and Blue. But I only made the monochrome tileset (which looks alright). You could collect the colors in any order, and that would dictate where you could go next. As you collected the colors, these would be added to the world's color pallet.

I'm sure there are a few other old levels I dropped, but I'm having trouble finding them right now. As soon as I find them, I will add them to this post.
« Last Edit: November 01, 2015, 20:02:06 by Raicuparta »


Offline sergiocornaga

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Re: [Misc.] Raicuparta's unfinished levels
« Reply #1 on: July 29, 2015, 18:16:30 »
Some gorgeous ideas. A shame they won't be finished, but what's there is nice, so thanks for uploading.


Offline egomassive

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Re: [Misc.] Raicuparta's unfinished levels
« Reply #2 on: July 31, 2015, 08:16:43 »
Other Knytts was a level I highly anticipated, especially since it was for the KS mod I made, but I understand. :/ I'm making great progress on my KS projects right now, but there have been times when I had no desire to Knytt.

What's here is great! You were one of my favorite "new" level designers for good reason.