Very nice and polished level. It suggests a distinct authorial style that has me looking forward to The Journey Home (or any future levels from you). In particular I liked your attention to detail putting in messages for pointlessly interacting with doors, the frequent humour and wit of the text (like the umbrella line and Dinosaur Park signs), your in-world justification for having Juni walk for so long, and how you ultimately handled the run power-up. The fact that the title/level subverts the 'find Juni's cat' trope that is used in so many Knytt Stories levels is also excellent; intentional?
A criticism of sorts: I find it hard to play the game and keep track of the words at the same time, or even alternately. Thinking about it, I had similar issues when playing I Chased the Moon. It makes me wonder how effective it is using titles in KS+ for more complicated narrative purposes...
Thank you! I did a playback of my level, and you know what? It IS kind of hard to focus on the words if Juni's too busy doing jumps and umbrella tricks. I suppose maybe it would be better if Juni's just running/walking without distractions, just like Egomassive said. I suppose less complicated platforms and screens with solid ground would be more effective so the player can focus on the narrative.
Thank you for your output, you guys. Will keep them in mind for future levels.
Also, yes, the "missing cat" trope it was kind of intentional on my part, except, well, the cat has gone and simply cannot be found again. I've always been in love with cat bank object/animation (not sure what to call it, since it's not really a CO if it's part of the base knytt game, is it?) and there were so many missing cat levels and I wanted to make another level about a "missing" cat without finding the cat as the end goal.