The Mushroom Engine

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Offline Hempuli

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The Mushroom Engine
« on: April 17, 2009, 07:41:26 »
I am not exactly sure if I should post this here or somewhere else, but the moderators may move it wherever they want if they think it's needed.

Hello, gentlemen!

Some time ago I made a rather bad experimental game called 'Jump On Mushrooms: The Game'. Nifflas was interested in the concept, and wanted to remake the game, this time with his awesome skills. I of course helped him, but he did all the really hard work. And so we got this Mushroom Engine here. The game also has some very cool musics, made by D_Fast!

The game is based on a database-like application, and you select the worlds from it. Everything in the worlds is external, which means that you can create your own levels now. More about that in the ReadMe -file.

The gameplay hasn't changed from the earlier game, though I guess most of you haven't seen the older game. For those who don't know how the game works, I wont spoil it here, try and see yourself! The ReadMe should explain everything needed, if you're confused. Nifflas has also added some new things, which make the game a lot harder!
Screenshot (cut down a bit):


Download link:
www.hempuli.com/MEngine.zip
« Last Edit: May 11, 2009, 13:30:53 by Nifflas »

Re: The Mushroom Engine
« Reply #1 on: April 17, 2009, 11:23:59 »
Mario?  XD kool im gonna try this!  C)

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Offline Razzorman

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Re: The Mushroom Engine
« Reply #2 on: April 17, 2009, 11:26:08 »
Whoa. This came out of nowhere. Its a pleasant surprise though. :D
I have never heard of the "first" one, but the screenshot looks interesting enough. I'm downloading it now.
My only star: :hiddenstar:

 :D

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Offline Hempuli

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Re: The Mushroom Engine
« Reply #3 on: April 17, 2009, 11:44:01 »
REMOVED
« Last Edit: August 10, 2013, 01:13:20 by Hempuli »

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Offline googoogjoob

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Re: The Mushroom Engine
« Reply #4 on: April 17, 2009, 11:51:16 »
Neat.
good bye

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Offline Evil

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Re: The Mushroom Engine
« Reply #5 on: April 17, 2009, 13:09:35 »
aww the goomba thingies look cute  :)


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Offline BloxMaster

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Re: The Mushroom Engine
« Reply #7 on: April 17, 2009, 16:25:59 »
Very neat! The default world is too hard for me, tho! X)

Anyway, great concept. I may make some simple levels for it. :)

EDIT: It didn't come with a blank level, so I made one. :P2
« Last Edit: April 17, 2009, 16:51:50 by BloxMaster »


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Offline Hempuli

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Re: The Mushroom Engine
« Reply #8 on: April 17, 2009, 17:03:06 »
I may make some simple levels for it. :)

That would be much appreciated! :)
Thanks for the kind comments!

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Offline Igiari

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Re: The Mushroom Engine
« Reply #9 on: April 17, 2009, 18:19:44 »
Love this game! C)p

Spoiler: Currently Playing (click to show/hide)
Spoiler: Achievments (click to show/hide)

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Offline CPW

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Re: The Mushroom Engine
« Reply #10 on: April 17, 2009, 18:46:12 »
This is perfect. I've been trying to think of how something like this could be done, and I never came up with a way that would actually be fun to play. This completely did everything right.

Spoiler: (click to show/hide)

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Offline Hempuli

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Re: The Mushroom Engine
« Reply #11 on: April 17, 2009, 19:03:29 »
Spoiler: (click to show/hide)

Yeah, this was suggested at TIGsource too. It's a rather good idea, though how we could explain the player avoiding coins?

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Offline CPW

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Re: The Mushroom Engine
« Reply #12 on: April 17, 2009, 19:43:44 »
Well, otherwise the player's avoiding blank space, which isn't much better.

Maybe the uncollected coins could turn into something else you would want to avoid.

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Offline Hempuli

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Re: The Mushroom Engine
« Reply #13 on: April 17, 2009, 19:47:30 »
Well, otherwise the player's avoiding blank space, which isn't much better.

Maybe the uncollected coins could turn into something else you would want to avoid.

Hmm. Worth considering. I'll discuss this a bit with Nifflas.

Re: The Mushroom Engine
« Reply #14 on: April 17, 2009, 20:10:57 »
Very interresting, but too easy to impossible possition.

EDIT: How do you get the editor to work?
« Last Edit: April 17, 2009, 20:34:00 by Purple Pineapple »
Lurk more.