The Community Tileset Project

  • 254 Replies
  • 150208 Views
*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #195 on: January 01, 2016, 19:15:11 »
Alright, CT5 is complete.

I may start another tileset soon, but no guarantees. If one of you guys has an idea, feel free to start one yourself.
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Vegetal Gibber

  • 780
  • 176
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: The Community Tileset Project
« Reply #196 on: January 04, 2016, 19:44:40 »
Alright, here's a proposal for a new tileset. I thought it would be neat to make a KS level based on the Arabian Nights legends, so I started this "Prince of Persia"-style palace background thingy. If you guys fancy the idea, we could turn this into the next community project.
« Last Edit: January 07, 2016, 13:15:08 by Vegetal Gibber »
Some KS levels by me:

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #197 on: January 06, 2016, 19:57:39 »
Added an intermediate floor to the palace (so the height can be varied) and started on a base sand ground tile.

I also added my sign in there.
« Last Edit: January 07, 2016, 01:18:41 by Fubaka »
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Firecat

  • 370
  • 52
  • Every bit is important.
    • View Profile
Re: The Community Tileset Project
« Reply #198 on: January 06, 2016, 23:34:13 »
Added some more sand tiles.
« Last Edit: January 11, 2016, 17:44:12 by Firecat »
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

*

Offline Vegetal Gibber

  • 780
  • 176
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: The Community Tileset Project
« Reply #199 on: January 07, 2016, 18:23:20 »
Added the following:

  • An extra palace wall tile with no door.
  • The remaining sand tile.
  • Another set of background walls with different colors and a mosaic pattern, for gardens and fancy interiors.

Also, I thought the borders on my wall tiles were too dark, so I made them lighter to make the tiles look more like actual backgrounds instead of solid/foreground. Tell me if you prefer the original version.

Edit: Image replaced. I forgot to copy/paste Fubaka's sign into my GIMP file :oops:
« Last Edit: January 11, 2016, 17:05:59 by Vegetal Gibber »
Some KS levels by me:

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #200 on: January 07, 2016, 22:02:14 »
Added a big ol' crescent moon. You can't have an Arabian night without that.
« Last Edit: January 11, 2016, 18:24:48 by Fubaka »
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Vegetal Gibber

  • 780
  • 176
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: The Community Tileset Project
« Reply #201 on: January 11, 2016, 17:09:15 »
Added some more intermediate tiles for the blue walls (with and without the mosaic pattern), and started a new set of tiles for solid floors.

How do you feel about reordering existing tiles, Fubaka? I think the palace wall tiles could be rearranged in a more intuitive way.
« Last Edit: January 12, 2016, 13:48:33 by Vegetal Gibber »
Some KS levels by me:

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #202 on: January 11, 2016, 18:23:47 »
Added some more intermediate tiles for the blue walls (with and without the mosaic pattern), and started a new set of tiles for solid floors.

How do you feel about reordering existing tiles, Fubaka? I think the palace wall tiles could be rearranged in a more intuitive way.

I can rearrange the tiles if you wish. I intend to add another piece to this later in the evening, so you can tell me if you like the rearrangement.
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #203 on: January 12, 2016, 01:06:14 »
As per Vegetal Gibber's request, I rearranged the palace wall tiles. I also added some silver spires and a doorway for the blue wall.

In addition, I started on a night variation of the sand tiles.
« Last Edit: January 12, 2016, 16:16:35 by Fubaka »
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #204 on: January 12, 2016, 01:18:00 »
While I was working on CT 6, something jumped out of my head, and it became this.

(Don't worry about the rest of the ground tiles. I will do those when it's my turn again.)
« Last Edit: January 13, 2016, 16:56:50 by Fubaka »
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Vegetal Gibber

  • 780
  • 176
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: The Community Tileset Project
« Reply #205 on: January 12, 2016, 13:53:19 »
As per Vegetal Gibber's request, I rearranged the palace wall tiles. I also added some silver spires and a doorway for the blue wall.

Much better now, thanks :) This should make the tileset easier to use for other people.

While I was working on CT 6, something jumped out of my head, and it became this.

Neat. What's the theme of this new set? Looks like something ice-based, at least from what I can see.
Some KS levels by me:

*

Offline Vegetal Gibber

  • 780
  • 176
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: The Community Tileset Project
« Reply #206 on: January 12, 2016, 15:16:52 »
Finished the palace floor set and started a modular carpet overlay. It has an invisible collision mask on the corner, so you can put it on layer 3 on top of other tiles and make it work like a regular floor.

Please have Juni remove her shoes before stepping on the carpet, though.
« Last Edit: February 06, 2016, 19:54:23 by LPChip »
Some KS levels by me:

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #207 on: January 12, 2016, 16:08:56 »
Neat. What's the theme of this new set? Looks like something ice-based, at least from what I can see.

It's kind of a cold stone/marble-like set, I kind of visualized a massive underground temple or something of the like. I was thinking of adding big pillars to it at some point.

Finished the palace floor set and started a modular carpet overlay.

M'lud, I think your palace floor could use a couple of inner corner tiles, so that the pattern stays consistent in such places.

Also, I added the rest of the night sand tiles.
« Last Edit: January 13, 2016, 16:57:06 by Fubaka »
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Vegetal Gibber

  • 780
  • 176
  • Sorry excuse for a game designer
    • View Profile
    • VG's Games Portfolio
Re: The Community Tileset Project
« Reply #208 on: January 12, 2016, 20:26:45 »
M'lud, I think your palace floor could use a couple of inner corner tiles, so that the pattern stays consistent in such places.

Good point. I'm so used to building floors in a "discontinuous" way that I didn't even consider that.

  • Added interior corners for the palace floor set
  • Added the rest of the carpet
  • Added two spire-shaped windows with transparent background

Also, I took the incomplete tileset for a quick spin and made some early demo screenshots. There are still some intermediate tiles missing as you can see, but I think it's looking pretty good so far for a half-finished set.

Spoiler: CT 6 WIP Demo (click to show/hide)
« Last Edit: January 13, 2016, 13:39:17 by Vegetal Gibber »
Some KS levels by me:

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: The Community Tileset Project
« Reply #209 on: January 12, 2016, 23:39:29 »
  • Rearranged floor tiles, so that the palace corners are next to the palace main square set.
  • Added two background sand fields, day and night variants. They work kind of like a gradient.

Attached is a demonstration of how this background works. Naturally, it's a bit flat now. Would recommend adding hills and other background features.

Also, we might want to make some more intermediate tiles for the sand, to make those corners more appealing.
« Last Edit: February 06, 2016, 19:54:47 by LPChip »
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything