Custom Characters collection

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Offline GrayFace

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Re: Custom Characters collection
« Reply #30 on: December 03, 2012, 15:04:37 »
Ah, that's because you have "_" in their name. In KS Ex "_" in sprite names have a special meaning.

Re: Custom Characters collection
« Reply #31 on: December 03, 2012, 22:21:30 »
Sir, you're a genius.
May I ask you one more request if its not too much already... C)
Can you please add Bank 4 Meanies, Object 1 to your Standard Frames archive?

Thanks for helping me out.

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Offline Marximillian

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Re: Custom Characters collection
« Reply #32 on: December 03, 2012, 22:31:22 »
Ah, that's because you have "_" in their name. In KS Ex "_" in sprite names have a special meaning.
What is the special meaning?
x

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Offline GrayFace

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Re: Custom Characters collection
« Reply #33 on: December 03, 2012, 23:51:28 »
For example: "Player_16_walking_4.png"
"16" is the angle (16 means left).
"walking" is the animation name (may be a number instead).
"4" is the frame number.
"_" separates these parts. ReplaceGraphics function takes picture names and replaces frames of the object accordingly.
A short form also exists: "Player_4" means the 4th frame of animation 0, angle 0. That's primarily for template objects, they only have animation 0 angle 0 and 256 frames in it.

Can you please add Bank 4 Meanies, Object 1 to your Standard Frames archive?
Done :)
« Last Edit: December 03, 2012, 23:58:12 by GrayFace »

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Offline toenail

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Re: Custom Characters collection
« Reply #34 on: December 21, 2012, 12:03:05 »
Hi,

I have created an umbrella for the Ghost. It sort of look like the ghost is blown up.
I have yet to adapt my level since the difficulty is different as the custom umbrella does not protect you.


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Offline Headgrinder

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Re: Custom Characters collection
« Reply #35 on: August 16, 2013, 12:22:57 »
Just found this thread!  Very cool.  Thought there were only a couple of these made so far.  I like the Otto a lot.

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Offline Pumpkinbot

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Re: Custom Characters collection
« Reply #36 on: August 17, 2013, 05:39:35 »
Made an older version of Juni, with longer, messier hair! The spritework is mostly me (with the colors being from Nifflas' original Juni sprite), but credit for transparentifying it goes to Plural. Currently no umbrella. The default umbrella works...okay, though it does cover her head a bit.
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

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Offline GrayFace

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Re: Custom Characters collection
« Reply #37 on: October 19, 2013, 10:08:14 »
I added her under the name JuniOld.
I have created an umbrella for the Ghost. It sort of look like the ghost is blown up.
Punk ghost XD
« Last Edit: October 19, 2013, 10:12:45 by GrayFace »

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Offline GrayFace

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Re: Custom Characters collection
« Reply #38 on: November 23, 2013, 07:43:40 »
I've updated old Juni with proper transparency for KS+ in the 1st post. The right opacity is 34%.

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Offline GrayFace

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Re: Custom Characters collection
« Reply #39 on: June 07, 2018, 03:54:45 »
I've updated the links. Stupid Dropbox.
« Last Edit: June 07, 2018, 03:56:34 by GrayFace »

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Offline sergiocornaga

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Re: Custom Characters collection
« Reply #40 on: June 07, 2018, 05:56:47 »
I've updated the links. Stupid Dropbox.

Thanks so much for looking into this! The archive links are fine, but the images still aren't working for me. I can only guess that Dropbox has disabled image hotlinking entirely?

Edit: Seems it's just some of my older devices that can't render the images and newer ones are fine. Carry on!
« Last Edit: June 07, 2018, 06:36:05 by sergiocornaga »

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Offline Lit Knob

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Re: Custom Characters collection
« Reply #41 on: May 20, 2022, 20:08:02 »
Note: this custom character is now part of KS+ Templates.

I made a playable hitbox with the Position sprites.
It's also very useful for making custom characters with proper collision for KS+ (since it has no custom position). Its hologram and lower half shouldn't be used as references, though.

Note: The hologram and that arrow in the lower half are "solid" on purpose, not mistakes.
« Last Edit: July 21, 2022, 03:13:35 by Lit Knob »
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