Hello.
So there I was, having gotten a nice new computer. What shall I do now when my possibilities grow endless, now when my graphics card finally handles AAA-games properly? The answer is of course to make levels for my favourite 2D platform game.
Tentatively titled "Throwback", this work in progress harkens back to simpler times. Drawing inspiration from Nifflas' classic levels while adding a flavour of my own, working with self-made art assets mixed with the best ones this community has to offer (read: nice tilesets are nice) I hope to conjure an adventure of epic proportions. Traveling through a strange world to find power-ups to get to other places of the world and blaha-blaha, it's a well-established concept. And while it's always nice with "another" mid/high-quality KS level, I hope to accomplish more than that. I have finished making the first "dungeon", so to speak, and I believe it has turned out nicely, mainly because I focus on the mechanics of each jump or puzzle, then how to fit it into an asthetically pleasing enviroment. So far, so good. I haven't written ANY plot yet. I'll tack that on later. Hey, it worked for Portal, rrright?
The thing that makes this level very enjoyable for me as the author to work on is the inclusion of 3 different difficulties. While working on the Easy rooms I get the general outline for the "dungeons" and inspiration for the more difficult ..difficulties. For Hard and Very Hard, EVERY JUMP/PUZZLE is changed. Maybe just a little bit, but still. When I re-design the jumps for Very Hard I laugh like a madman each time. It might just end up Lunatic.
If you have played any of my old levels (The Room ov Death, Find Home & Tsymelia) you might have some clue of what's to come by now. An older, more mature (ha!) and out-of-work-living-with-his-parents-cuz-school-ended-a-couple-of-months-ago-and-i'm-too-exhausted-still-to-study Klämrisk making the level of his life! ...hopefully... Maybe it will not be as crazy as old my old work, though. Just maybe.
I have rambled for too long. Check out the screenies, say if you like it and send me a PM if you'd like to beta test anything. A second input of opinions is always nice.
//Klämrisk
Progress report: (last updated 2013-11-29)"Dungeon" progress: 100%
"Overworld" progress: 100%
Story progress: 100%
Music progress: 75%
Cutscene progress: 100%
Easy Normal: 100%,
Hard: 10%, Very Hard: 75%
Polishing process: 84%
Random non-indicative percentage counter: 60%
Current version:
Alpha 2.1 - Bugs be gone! (?)