Linux Betas

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Offline Mathias

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Re: Linux Betas
« Reply #45 on: February 10, 2013, 12:01:00 »
Cale, I will be creating a new runtime for Knytt Underground with GLIBC 2.13. Hopefully, that'll work on your system (check your PMs in one of the upcoming days). Thanks for all the info by the way - I'm still not quite sure what the problem could be though, but hopefully it has something to do with the GLIBC version and the redistributed libraries.
« Last Edit: February 10, 2013, 12:04:00 by Mathias »

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Offline Cale

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Re: Linux Betas
« Reply #46 on: February 12, 2013, 23:52:28 »
Mathias, just wanted to say thanks for working on that build for me! I can't wait to try it. :)

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Offline Isgar

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Re: Linux Betas
« Reply #47 on: February 18, 2013, 09:37:49 »
Very smooth on Ubuntu 12.04 64bit with Geforce GTX 570m (mobile graphics).
Console spits messages like this out from time to time:
Could not load ./World/Masks/Growth 0.png
Could not load ./World/Tilesets/Null Tileset.png

Are the demo savegames compatible to the full version?

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Offline AA

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Re: Linux Betas
« Reply #48 on: February 18, 2013, 14:30:42 »
Console spits messages like this out from time to time:
Could not load ./World/Masks/Growth 0.png
Could not load ./World/Tilesets/Null Tileset.png

That's normal, some errors with the level map, but all that means is it doesn't draw stuff that wasn't supposed to be there in the first place.

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Are the demo savegames compatible to the full version?

I think only the save for Chapter 1 is compatible, since Chapter 2 is another thing entirely; I forget the name of the save files, though (maybe Red for Chapter 1 and Green for 2).
Videogames are for everyone, by everyone

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Offline Nifflas

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Re: Linux Betas
« Reply #49 on: February 18, 2013, 15:47:35 »
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That's normal, some errors with the level map, but all that means is it doesn't draw stuff that wasn't supposed to be there in the first place.
It's not even an error. I don't supply a mask file when a tileset doesn't need a collision mask. Think more "Let's check if this file exists. Oh, it doesn't. Let's not draw the collision mask at all then." As for the Null tileset, it has to do with how MMF2 works. It won't let me unload a tileset (there's no unload action), so instead I'm forced to tell it to load one that doesn't exist - it has the same results.

Point is, there's no error at all.  Think of it as checking if a file exists, not "Error: Failed to load something that should have existed", it's just the text that's a bit misleading.

As for savegames, they're fully compatible. You can continue from the demo save in the full version, and if you use the demo and have a full version savegame, the data will stay intact (but you can not access chapter 2 or 3).
« Last Edit: February 18, 2013, 15:49:38 by Nifflas »

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Offline Isgar

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Re: Linux Betas
« Reply #50 on: February 18, 2013, 20:26:32 »
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As for savegames, they're fully compatible.
Great! Just purchased.

For those where the game runs flawlessly, is the game complete or is there anything missing from the actual release?

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Offline Nifflas

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Re: Linux Betas
« Reply #51 on: February 18, 2013, 20:35:23 »
Content-wise it's identical to the mac/windows versions. Savegames can be copied between the versions.

Re: Linux Betas
« Reply #52 on: March 02, 2013, 19:58:51 »
Xubuntu 12.04 x64, works just fine on a Nvidia Quadro NVS 295. (Xubuntu is the XFCE wm with some basic Gnome support.)

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Offline slumki

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Re: Linux Betas
« Reply #53 on: April 11, 2013, 19:22:34 »
Why isn't Knytt Underground for Linux avaliable at The Spring Sun Bundle from Indie Royale? It isn't even avaliable at Desura! :(
Can I obtain a Linux copy of the game if the purchase the bundle? The demo works fine for me.

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Offline Nifflas

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Re: Linux Betas
« Reply #54 on: April 11, 2013, 21:33:25 »
I'll look into this.

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Offline slumki

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Re: Linux Betas
« Reply #55 on: April 13, 2013, 17:39:40 »
Thank you.
Anyways, this isn't so important, since I can run the Windows version with wine, and it works flawlessly!

Re: Linux Betas
« Reply #56 on: April 18, 2013, 07:04:43 »
(This is with the Linux 64-bit Beta 3 Demo, not the full version.)
CPU: "Intel(R) Pentium(R) 4 CPU 3.00GHz" (Dual core, family 15, model 6)
RAM: 1 GB DDR2, which is never enough.
Video: NVIDIA Quadro NVS 285 (This is garbage. It's like a GeForce 6200.)
Video drivers: nouveau/Gallium 0.4 on NV44/OpenGL 2.1 Mesa 9.0.3/GLSL 1.20
Audio: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA)
OS: Ubuntu 12.10 64-bit running xubuntu-desktop.
X.Org version: 1.13.0

Everything is in slow motion. When I shrink the window to postage stamp size, it's less slow. The game usually runs at ~20 FPS with a big window, and ~40 FPS in a tiny window. Otherwise, things seem to work OK.

Console dump is mostly like this:
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Event update took 0.006057
Draw took 0.036458
Framerate: 29.649
Event update took 0.005426
Draw took 0.029369
Framerate: 28.3728

I tried this with the NVIDIA proprietary drivers, and the game was practically unplayable with strange stop-and-go behavior - but with those drivers I get it with other OpenGL software, too. There's probably no need to worry about that.

Luckily I'm not SOL - I've got a perfectly nice dual Xeon workstation running Windows, and that handles Knytt Underground just fine. If the game simply will never run properly on my machine given its modest specs, that OK.
« Last Edit: April 18, 2013, 07:09:23 by dmo2118 »

Re: Linux Betas
« Reply #57 on: June 14, 2013, 07:37:42 »
I just upgraded my debian amd64 wheezy install with the 2.17 libc from jessie and Knytt Underground now runs.

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Offline Cale

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Re: Linux Betas
« Reply #58 on: September 06, 2013, 01:56:51 »
I updated to Linux Mint 15 with Cinnamon, 64 bit, and all the weird problems I was having before are gone.

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Offline Nifflas

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Re: Linux Betas
« Reply #59 on: September 07, 2013, 13:20:02 »
Great to know!