moar words
Lasers aren't unpredictable. In fact, they're the least random of the deadly objects in the game, aside from the invisible death blocks.
The lasers are there to, again, test your jump. Open it up in the level editor. First screen, there's two always-on lasers side by side near the top of the screen. The player has to jump between them without getting fried, which takes some maneuvering, in addition to a laser that fires every so often going across those two, which means you have to have decent timing, as well.
And, yes, you can stay in the same spot for an eternity to prepare for a jump. The jump doesn't start right at that gap. It starts on the tile right before the laser. Stand there, get into The Thinker's pose, and once you're ready, rush through the gap and jump. That first block? Stand there, too, wait, then hop across once, twice, and stand there again.
But I think the most important thing is...does it matter?
The most important thing is it's
mostly like a trickjump. It may not fall under your category of what a trickjump is, but it has so far for everyone else that's posted here, myself included. If I make a level that's easy to navigate, but is clearly meant to be maze-like, one
could argue it's not a maze since it's easy to navigate around, but, really, it's just semantics.
EDIT: Oh, you already changed it. Well, guess there's no arguing with the judge/jury/executioner.