[Lunatic/Challenge] - Caged In [Released]

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Offline EarthBound015

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[Lunatic/Challenge] - Caged In [Released]
« on: June 22, 2013, 21:33:15 »
So I've decided to make a new level.  It wont be too large or long, just something to do in my spare time (like I have very much with 2 kids and such! XD ).

Plot:

Adriana finds herself Caged In.  The only person around is a cloaked man and his only advice for her is to go down.  What awaits?  What will you find out about Adriana?

Spoiler: Screenshots (click to show/hide)

Well, I decided to just make it a Lunatic level.  It is nearing completion and awaits some testing.  It will feature only six challenges as far as I'm thinking.  Hopefully fun challenges for you and your family \o/ .

Also, it will feature music by me. :)

Released: http://nifflas.lpchip.nl/index.php?topic=6020.0
« Last Edit: June 25, 2013, 03:37:18 by EarthBound015 »
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Offline egomassive

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Re: [Hard(Lunatic?)/Challenge] - Caged In
« Reply #1 on: June 23, 2013, 03:58:37 »
Nice look. Those clouds make it look like a KSA level. Is it?

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Offline EarthBound015

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Re: [Hard(Lunatic?)/Challenge] - Caged In
« Reply #2 on: June 23, 2013, 04:34:29 »
Nope, just a regular KS level.  I've forgotten much of the stuff I used to know about KS in general that if I tried my hand at anything too crazy, It'd probably explode in my face.  Hah.
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Offline Headgrinder

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Re: [Hard(Lunatic?)/Challenge] - Caged In
« Reply #3 on: June 24, 2013, 03:09:47 »
I like the design in the first few screens.  It looses something when the clouds are no longer visible though; too monotonous perhaps and in need of other features.

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Offline EarthBound015

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Re: [Lunatic/Challenge] - Caged In
« Reply #4 on: June 24, 2013, 14:10:34 »
Thanks for the input, Headgrinder!  There is a reason for the monotony and there are a couple of places that will break it.  Hopefully its understandable as you play through the level, soon! :)
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