Very good thoughts and ideas!
Great tileset! I'm not very good at making tilesets, but You can make even more enviroment. You know, rocks or clouds .
Thank you! Rocks are a definite possibility, but if I were to make clouds I don't see how I could pull it off with the limited space I have left. If I were to make some sister tileset to that one (which I'm considering) then I'll definetily go for clouds.
How about adding some crystal formations to the cave tileset, or maybe some stalagmites/stalactites in the foreground.
As for the leaves in the other tileset, I think they look pretty awesome! Certainly that's a novel way to do them.
The problem I feel with the leaves are the style of them. Comparing to the rest of the tileset they don't have much detail, but I can't really think of good ways to improve that. The crystals are a very good idea, I think I'll start with them. Thanks!
Interesting tilesets! To me they look closer to typical pixel art style than typical Knytt style.
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Maybe you could feel happier about the look by focusing on pixel art techniques (such as eliminating jaggies and banding, and adding smoother colour ramps and manual anti-aliasing).
This is exactly what I'm going for. I'm trying to practice this style and maybe make a level with it. Just as an experiment. As I'm practicing I will try some of those techniques out.
I like the trees too (some of the trunk patterns look like they're straight out of Fez) so I'm sad to hear they'll be eliminated.
Not all the trees will be eliminated. But I've tried making those smaller trees work and have failed so far. I'm thinking that I should probably make a sister tileset to this one that has them instead of giving up on the idea.
The way the cliff tops jut out in Rocky Forest looks a bit odd, and I can't imagine them working well with the Knytt Stories engine. I also find the rock/dirt/grass transition somewhat strange-looking. Perhaps these could be altered to be more naturalistic?
- Some of the green/brown/grey shades you've used are similar to the point where it's hurting the ability to distinguish between blocks of pixels (for example, the tree roots). More contrast could be beneficial.
- On the rock wall corner tiles, you could try rounding out the edges by ~3 pixels.
Agreed, I will try and tinker with this untill it looks good.
- You could add some grass (or other shape variance) to the diagonal background tiles.
- Maybe some long ceiling vines?
Also very good ideas. Thank you!
Now I've got some work to do ^^