I'm impressed. I didn't think such fluid movement was possible, even though I made the mod. My "monkey" got stuck between the Toast and the Absurd Spikers. He'd grab the wall, but then slide down and tried again. I had to give him a nudge with the up key. Probably due to a difference in speed between your processor and mine. Anyway, great job!
Oddly enough, if I let the level play all the way through, it works just fine, but if I start from the Toast screen, it'll get stuck in the loop. Even though it works, it's not reliable, so I'll upload a fixed version where that simply won't end up happening. Thanks for the heads-up (and the "great job," too)! I'm assuming you probably already know this, but for anyone who doesn't, in order to make your character climb with the "Up" Key Press object, it has to be
below the character. Same goes for "Down." So if I want little Knytt to save as he runs over a save point, the "Down" Key Press object has to be placed directly below the save point. The only issue with this is that if he's ascending a wall from one screen to the next, he'll have to jump climb, because there won't be an "Up" Key Press object below him once he reaches the next screen, since he'll be at the very bottom of the screen, and he'll slide back down to the screen below as a result (wow, what a run-on sentence). Similarly, he can't "quickslide" all the way down a wall that leads off-screen - once he hits the very bottom, there won't be a "Down" Key Press object below him, and he'll just slowly slide until he reaches the next screen. Ah well, such is - I'm guessing that's just the way the game is built.
Oh and I guess the lack of ambiance was a little weird. Didn't even notice it until I was playing the level myself. Or maybe it was just too quiet compared to the music?
As Sergio said, the self-playing version does have ambiance, but the manual one doesn't - in order to achieve the dynamic music effect, I had to place both tracks of the song into both Ambiance slots. When I use this effect in the future (and I definitely will), I'll probably make it so any ambient sounds are a part of the actual track itself. It's a little limiting, but hey, that's okay! Just being able to do dynamic music at all is kind of awesome and makes me super excited.
Thanks for the compliments and all that, guys. I'm glad you all like it!
Oh! And sure, Polana! I plan to use a revamped version of the song in the far, far distant future for some project or another, but because it won't be for a really (
really) long time, I don't think it'd be anything to worry about.