As an epitaph to this topic, I would like everyone to be aware of my new intentions regarding my new KS level idea which spawned from this initial idea.
I intend for the level I am planning out now to be the greatest KS level ever released. As much as I am proud of Cosmic Meltdown, I know its inherent flaws, and I believe I can do much better. For this next level, instead of challenge, I intend to focus on atmosphere, story, lore, intrigue, music, mystery, and most important of all, the grand whole that these parts will come together to make.
If you are skeptical of the paragraph I just typed, that is only natural. However, while most people who make such claims are in it to become famous, I am fully aware that Knytt Stories is well past its heyday, and will be even more so when this level is finally released. While I have considered waiting for a more user-friendly version of the Knytt Underground Editor to make this story, I believe that all the tools I want and need to tell this story are firmly in place, in Egomassive's KS mod, and I sincerely thank him for providing me with this augmentation to Nifflas' already potent story-telling device.
Because of my schedule, and the sheer scope of this idea, the level itself will probably take years to complete. By then, I'm not sure how many people will still be playing Knytt Stories at all, but I can only assume it will be less than it is now, unless some retro Nifflas craze kicks in by then. Despite all of that, I believe this project is worth doing. In some month's time, I will likely post more details about this story, and ask you guys for help in certain areas, whether that relates to content for the level, alpha and beta testing, or simple brainstorming. In the end, I want this level to represent all of us, as a community of creative minds.
Despite the fact that I am directing this project, I want you all to feel like it is a work not so much of my own doing, but of humanity's doing. All of you will play a part in this level's creation, whether you realize it or not, and as such, you deserve some of the credit. I may sound utterly crazy for saying these things, but I want to engineer a level that inspires in the player a deep hope and love for the human spirit. I want to create something that will encourage everyone it comes into contact with to live on, and shine always.
For that reason, I will not give up on this project. Even if it takes over a decade, I will see it to completion. You have my word.
-Fubaka