Release date announced!

  • 10 Replies
  • 6681 Views
*

Offline Nifflas

  • 1532
  • 61
    • View Profile
Release date announced!
« on: January 21, 2013, 18:55:59 »
The release date is announced and set to January 28! :)
« Last Edit: January 27, 2013, 22:02:53 by Nifflas »

*

Offline Qqwy

  • 17
  • 6
    • View Profile
Re: Release date announced!
« Reply #1 on: January 21, 2013, 22:11:42 »
But... that's already in a week! :O So exited to see what it has become.

We love you, Nifflas

*

Offline Widget

  • 359
  • 27
    • View Profile
Re: Release date announced!
« Reply #2 on: January 21, 2013, 23:11:18 »
Sweet!  :O
Can't wait to start playing it.

*

Offline Fubaka

  • 641
  • 86
  • We are the music makers.
    • View Profile
    • My Music Page
Re: Release date announced!
« Reply #3 on: January 22, 2013, 02:57:22 »
I'm looking forward to a Knytt style game where you can actually swim!   XD
Things to remember when writing figures of speech and sound:
The power of poetry comes from the ability to defy logic. Defy logic often.

Use a metaphor and tell us that your lover is the sky. Tell us that your lover is the sky. When you do that, we won't believe you. We won't believe you because saying so makes no sense, but we'll see a meaning. We'll see a meaning.

The other thing is the ability to be remembered. Love anything.

Love anything

*

Offline Nifflas

  • 1532
  • 61
    • View Profile
Re: Release date announced!
« Reply #4 on: January 22, 2013, 03:14:12 »
I should mention three things:
* The game will be open source.
* The level layout is designed in notepad. I didn't make an editor. It's quite easy to build a level using Notepad only. Whenever anyone releases the first custom level for it, I'll implement easy support for loading custom levels.
* It's actually a Knytt game, it just doesn't have Knytt in the title. Why it's a Knytt game will only make sense if you played a certain quest in Knytt Underground.

*

Offline Feline Monstrosity

  • 215
  • 1
  • Pussy cat, pussy cat..
    • View Profile
Re: Release date announced!
« Reply #5 on: January 22, 2013, 03:25:57 »
More Knytt! I couldn't be happier!
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

*

Offline lilmanjs16

  • 348
  • 5
  • Its time for some Pixies!
    • View Profile
Re: Release date announced!
« Reply #6 on: January 22, 2013, 21:30:28 »
Finally the time has come where I can talk about this awesome game. The Moon Cave has some cool musics!
we all love each other. and thanks to those who like my dj mixes, it makes me happy:hiddenstar: thanks AClockworkLemon! makes me feel proud

*

Offline sygpt

  • 2
  • 0
    • View Profile
Re: Release date announced!
« Reply #7 on: January 26, 2013, 06:53:14 »
When you say that the game will be open source, do you mean that we'll get the MMF2 source and the exported C++ source? I'd love to look at the code and try to compile it myself. :) If you are going to open source the C++ code, do you have any idea what libraries/dependencies one would need to make it?

*

Offline AA

  • 510
  • 23
  • Was ITA84
    • View Profile
    • Insight on Videogames
Re: Release date announced!
« Reply #8 on: January 26, 2013, 07:43:07 »
Since the engine is the same used in Knytt Underground, it's safe to assume the libraries used are more or less the same, which means:

  • OpenGL (with GLFW?)
  • OpenAL
  • PNG
  • Ogg Vorbis
  • Zlib
  • Freetype (at least for Linux)
  • Probably Python 2
Videogames are for everyone, by everyone

*

Offline Nifflas

  • 1532
  • 61
    • View Profile
Re: Release date announced!
« Reply #9 on: January 26, 2013, 13:50:09 »
Chowdren (the MMF2 to C++ converter) is open source. I'll make the MMF2 project open source, then you'll need to get Chowdren to convert it.

*

Offline sygpt

  • 2
  • 0
    • View Profile
Re: Release date announced!
« Reply #10 on: January 27, 2013, 09:12:18 »
Okay, thanks guys!