High jump

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Offline Dj Gopher

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High jump
« on: January 17, 2013, 00:37:56 »
In many areas, it's possible to bounce one tile higher than intended by having mi crawl up into a right angle, jumping at the ceiling, and transforming at just the right moment. Has anyone else noticed this, or any potential uses?

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Offline LPChip

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Re: High jump
« Reply #1 on: January 17, 2013, 09:27:54 »
Hmm, hadn't noticed this. I can see how this could possibly be abused to make certain areas easier, but it won't be a lot I think.
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