Sorry, about that part Hmpf. Directing players on a linear path through a level designed by many people with scarcely more direction other than, "Make it look Wintery," was quite a challenge for us.
When I originally signed on for tileset making, I thought the level would play like Gaia. There would be several loosely connected plot threads, and if you followed one far enough you'd find a ending. Mostly it would just be nice scenery. It turned out that most of the designers were pushing for a single, grand adventure. As we strove toward that end the design challenges rose higher and higher. In the end I'm proud to have my name on this level even though it features running back-and-forth across the map and not knowing where to go when there's only one place to go.