[Challenge/Maze] [Normal] Gustav`s son

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Offline Polana

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #15 on: January 27, 2013, 21:35:36 »
I realized that my level preview is heading down pretty quickly. So I am attaching new screenshot.
« Last Edit: January 27, 2013, 22:00:38 by Polana »

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Offline BloxMaster

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #16 on: January 27, 2013, 21:46:25 »
That looks...fantastic. It's an art style of it's own, but it reminds me of a GBA game, or even Knytt in some ways. I like it, and am jealous. ;)

Looking forward to more!


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Offline Polana

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Offline Talps

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #18 on: January 29, 2013, 18:19:30 »
Those screens are stunning! That second one has a really great simple prettiness.

Have you considered using COs to put the rails on the bridges in front of Juni and the other figures?

Methinks this is going to be something very special.
« Last Edit: January 29, 2013, 18:21:08 by Talps »

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Offline Polana

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #19 on: January 29, 2013, 19:28:44 »
There will be some CO clouds in the sky city, because I need Juni to fly throughout them. I am considering some trees moving in wind in the last area, but bridge rails ? I'll try it, it might look better.

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Offline Hmpf

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #20 on: January 31, 2013, 00:51:14 »
This looks brilliant! Really looking forward to it!

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Offline Polana

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #21 on: February 03, 2013, 14:16:48 »
This level is almost done. Only things to do are cutscenes and eye area, so this will be released soon.
Thanks to everybody, who is looking forward to it.

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Offline egomassive

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #22 on: February 04, 2013, 00:36:24 »
I like both of the latest screens, but the first one promises a gripping plot. I'm looking forward to this!

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Offline Polana

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Re: [Challenge/Maze] [Normal] Gustav`s son
« Reply #23 on: February 04, 2013, 12:42:40 »
Thank you.
Well, it is in level releases now.