New game added: Battle Combat Fighters

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Offline LPChip

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New game added: Battle Combat Fighters
« on: September 13, 2012, 14:22:20 »
Nifflas has updated the Nano Pack with a new game called Battle Combat Fighters.

I've updated the link from the description, and can be found here as well.

Be warned though: Some have claimed that this game is highly addictive! So only play if you can play for at least half an hour, or you might neglect other duties. :nuts:


[mod]Changed topic to Battle Combat Fighters. Was Combat Battle Fighters.[/mod]
« Last Edit: September 14, 2012, 15:53:25 by LPChip »
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Offline J

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Re: New game added: Combat Battle Fighters
« Reply #1 on: September 14, 2012, 15:08:27 »
(Psssst, it's "Battle Combat Fighters")

As far as the addictiveness goes: This game is made of Pringles.

Spoiler: A target for y'all (click to show/hide)
"flipping around like an idiot" -- Paula

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Offline LPChip

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Re: New game added: Battle Combat Fighters
« Reply #2 on: September 14, 2012, 15:54:01 »
I've got 60 as highest, but its doable to beat your score, so will definitely give it a go this weekend. :)
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Offline egomassive

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Re: New game added: Battle Combat Fighters
« Reply #3 on: September 14, 2012, 18:20:05 »
I thought my score of 34 was pretty good, but it looks like it wasn't. :/

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Offline sergiocornaga

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Re: New game added: Battle Combat Fighters
« Reply #4 on: September 14, 2012, 18:38:30 »
I thought my score of 34 was pretty good, but it looks like it wasn't. :/

Don't worry, I can't get above 48.

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Offline PONTO

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Re: New game added: Battle Combat Fighters
« Reply #5 on: September 14, 2012, 19:50:54 »
The game is so fun! Only one thing I miss, though: the ability to wach the replay in the end, in real time.

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Offline LPChip

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Re: New game added: Battle Combat Fighters
« Reply #6 on: September 14, 2012, 21:48:54 »
My top is currently 73!

Spoiler: (click to show/hide)

If you want to know a good start strategy, check the following spoiler. I use it all the time to get a good head start.
Spoiler: good starting strategy (click to show/hide)


EDIT: score history:

60, 72, now 73.
« Last Edit: September 15, 2012, 16:16:25 by LPChip »
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Offline ortoslon

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Re: New game added: Battle Combat Fighters
« Reply #7 on: September 15, 2012, 15:21:45 »
me scoring 56 (didn't persevere because i dislike memorizing spawns and going through the optimal opening ritual each round)

posted the game on owVideogames

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Offline AA

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Re: New game added: Battle Combat Fighters
« Reply #8 on: September 16, 2012, 08:31:28 »
I think my best score was 49 (or 59?). I can probably improve it a little bit, but I'm not very good at turn-based asteroid-like shoot'em-ups. X)
Videogames are for everyone, by everyone

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Offline J

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Re: New game added: Battle Combat Fighters
« Reply #9 on: September 16, 2012, 14:45:44 »
posted the game on owVideogames
Could've mentioned Nifflas somewhere on the article. :P
"flipping around like an idiot" -- Paula

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Offline ortoslon

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Re: New game added: Battle Combat Fighters
« Reply #10 on: September 16, 2012, 15:55:04 »
[how short do i have to make my posts before people stop calling them articles (: ]

the game is unnifflassy so this would mislead readers a little. in general, i avoid mentioning names on owV lest i sound like "play this game because it's by X"
« Last Edit: September 16, 2012, 15:59:03 by ortoslon »

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Offline J

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Re: New game added: Battle Combat Fighters
« Reply #11 on: September 17, 2012, 00:02:00 »
Fair 'nough.
"flipping around like an idiot" -- Paula

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Offline ortoslon

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Re: New game added: Battle Combat Fighters
« Reply #12 on: November 11, 2012, 04:43:51 »
the one thing i dislike in BCF Ultra: enemies move quicker and strafe more compared to BCFs so i have to memorize enemies' speed vectors during turns to aim at moving targets during pauses. i wish enemies left a short-lived trail.

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Offline Nifflas

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Re: New game added: Battle Combat Fighters
« Reply #13 on: November 23, 2012, 20:58:55 »
Maybe if I make a new version, I can make them do that.

Re: New game added: Battle Combat Fighters
« Reply #14 on: January 06, 2013, 12:50:48 »
Small question: How the pfargtl does the game decide where your guy will move? It seems like the two dots are in completely random locations each time.