I'll try my hardest to mimic your style, Fubaka.
Map: Epic Challenge 3
Author: James1011R
Type: Challenge/Misc.
Size: Large
Difficulty: Very Hard
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Well I imagine this little specimen may be one that our friend Fubaka may gloss over, so I thought I’d throw in my first review of an outrageously difficult level (since I may or may not be known for making those). I am a pretty critical and objective guy, so don’t expect much in the way of using soft words for strong criticism.
Now I must say that I wasn’t all too unfamiliar with the author James here, as I played some of his prior work, Epic Challenge 2. It wasn’t very pleasant, so the bar was not very high. His level icon and title screen, however, were improved from before.
Playthrough
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The level gives you a fairly odd introduction, but the premise is quite simple: There are four stars which need to be collected, each in their own distinct challenge, and you need to collect them all and recombine them into the Superstar, looking for secrets along the way. And we turn into a universal icon or something, which I assume is a decent reward, since I’ve never been a universal icon, really.
Every section of the game has a theme, however indistinct it may be. The first star, the red one, exists in neon colored block and star land. The yellow star is in… uh… platform and checkerboard/striped block land. The green star is in the weird land (if the other lands didn’t seem weird enough) and the blue star is in the danger land.
You might be predicting that this level may be a bit of a mess, and you’d be right. Actually, it’s a gigantic, messy thing. But mess is not a big problem for me if it really plays into it and makes it fun, which this level rarely does. This level is significantly flawed and isn’t fun, not to mention completely unfair in difficulty, but it’s not without some semblance of charm to it. It’s occasionally has a hint of structure or design, but it’s just specks in a large muddy mess of a level.
The level has a few cutscenes at the very least, which gave the author some voice in the level and also gave a sense of progression. Without those this level would have droned on.
Not much to speak of. You fix the Superstar and become a universal icon, whatever one of those is. I bet someone who is a universal icon would get pretty rich and famous.
This level is sprinkled with secrets, which is a plus. Some are more hidden than others, and some are actually really helpful and give you a power up early to aid your progression.
Scoring
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Challenge:
2/10First of all, this is not Very Hard. It’s outright Lunatic in difficulty, asking the player to make their way across several screens of often poorly designed obstacles that place your life on the whim of a random number generator. That’s not to say it’s all like that, the difficulty curve is much closer to a difficulty rollercoaster. Often there’s two dozen screens of absolutely nothing hard (or really nothing at all, big empty rooms are pretty common) bordered with several screens of inane and difficult obstacles. Also, save points are scarce so practically all challenging rooms next to each other will force you run through all of them without dying.
I will give credit that he did have a couple of challenging and slightly fun rooms that fit Very Hard well. Not many, though. At least there were less pop-out spikes and munchers than I expected.
Construction:
3/10It’s not the worst in this category I’ve played. It’s got wallswims and voids everywhere you look, for certain, but never was it unplayable due to a glitch – it’s only unplayable due to certain overly difficult obstacles. The look of the level certainly is weird, but this varies from the good kind of weird to the confusing weird to the ugly kind of weird that hurts your eyes.
It’s evident that the author really did try to make something interesting and crazy for a level, but it’s lacking the playability or uniqueness to really make that work at all. Occasionally some shiftwork or screen wrapping or even a custom object comes in, but I never found that it was used in an ultimately interesting way.
Exploring:
4/10It’s no secret that there’s secrets, so the main thing was looking for them. And generally speaking it’s worth it, so the author wins some points here.
He loses more points, however, that for every three times you go off the path to search for something, two times you’ll run into a void or a wallswim instead.
Atmosphere:
2/10Nothing custom in the sound department. A single track and no atmosphere generally is what you get for an entire section, so it goes silent quickly and all you can do is listen to sound effects.
Story:
4/10I’ll give a little here. The cutscenes give this level a little character. A surprising touch was also that the blue star’s section had a bit of a mini story to it too. However, nothing much really comes out of this.
Overall Score:
3.0 (Skip it)Despite the fair bit of wackiness that some people could possibly enjoy, I really doubt anyone would appreciate this level’s difficulty or brokenness. To me, it’s one third an eyesore, one third a boring romp through bland and empty areas, and one third a frustrating gauntlet of unfair obstacles.