KNYTT STORIES MOBILE - TAKE JUNI ON THE GO!What?Knytt Stories. Android. iOS (iPod Touch, iPhone, iPad,...). Do I need to say more?
The primary goal is to implement the original Knytt Stories release (Tutorial + "The Machine") on mobile devices, and release it for free on Google Play and the Apple App Store. Later, Nifflas can choose what to do with the expansion
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How?I am using the original Knytt Stories DS source code and an application development suite (
marmalade) that provides full support for C/C++ cross-platform mobile development.
Where?I am testing KSM on my Samsung Galaxy S II and my iPod Touch. Later, I'll do some more tests in the iPad too. Note that it is very difficult to create the look&feel of the game due to the wildly different screen sizes - But I have a couple of ideas in mind to suit all potential gamers.
When?Although porting the DS code to marmalade is not a difficult task, there might be some major problems ahead. So, I think I can give an estimated release date of Q4 2012 (October-December 2012).
These are the subsystems that remain to be coded:
- GUI Subsystem. Management of portrait and landscape views.
- Menu Subsystems. Splash screen, Main screen, Credits, Options, Load game.
- Game Subsystems. Cutscenes, Management of game states, Optimizations.
- Cache Subsystems.
- Sound / Music Subsystems.
- Specific mobile platform code (iOS, Android).
- Optimize everywhere!
Why?After playing around with the marmalade development suite just for fun, I wondered whether the Knytt Stories DS code could be ported to a mobile environment. It was a lot more easier than I thought. And I have a bit of free time...so I thought, "Ey, let's bring Juni to the mobile crowd"
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Media?Right now, just a couple of photos:
Portrait mode. In this orientation, Juni will be controlled by a virtual game pad.
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Landscape mode. In this orientation, Juni will be controlled either by a virtual game pad or by virtual buttons located at the side of the screen (depends on the screen size).
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