[Normal/Maze/Challenge] Explorarium - Updated

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Offline rainulous

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Re: [Normal/Maze/Challenge] Explorarium - Updated
« Reply #15 on: June 11, 2016, 17:39:32 »
Hm, alright. I'm considering adding more to the desert area, but I still don't think there will be a reason to come back there after getting the power-up. I fixed the area with the purple key and the blue key, but I'm going to see if there's any other issues to fix before uploading it.
Thanks for the stars, everyone!


Offline yohji

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Re: [Normal/Maze/Challenge] Explorarium - Updated
« Reply #16 on: June 24, 2016, 18:46:32 »
I have missed this level when it first came out, and played the 1.5 version. It was a lot of fun! Backtracking got a little tedious towards the end, but I still enjoyed everything. Haven't seen that many Knytt references in a while. I loved the idea of the desert maze, too. It was a bit shocking to me that someone else found the earth tileset+grass tileset combination useful, since I thought I was the only one, in Corridors (http://nifflas.lpchip.nl/index.php?topic=2832) and in Nightmare World (http://nifflas.lpchip.nl/index.php?topic=5623.0). I just found the combination to be very beautiful, but didn't think anyone else would do so. Have you seen those levels, or did you come up with the idea yourself?

Bugs: I somehow fell into a void when falling to Pinewood Heights, but that may have been due to me moving around rather frantically. I also noticed a solid block in the tower in that area, which can be hit from below, resulting in a wallswim - granted, it's not that easy, but still very much possible.

A few bits of level design criticism:
Spoiler: (click to show/hide)

It would be great to see another level from you. This one felt really good to play!