The Tree of Knowledge [challenge/normal/large]

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Offline Talps

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #90 on: July 13, 2013, 13:28:53 »
I was thinking through Knytt monsters for something greedy (maybe that giant mouth trap that just appears as teeth until it pops out of the ground?) but then I thought of a Toast god and my mind froze with awe at the idea.

I can imagine you doing something with toasts similar to what Valve did with turrets in Portal 2 (but with less singing).

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Offline egomassive

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #91 on: July 13, 2013, 15:29:16 »
Purple Ink's idea is a problem because fruit is taboo. Otherwise he would be a good representation of gluttony. That guy would more likely be seen as a nuisance by this Knytt society.

Toasts definitely have the lazy part down, but I'm afraid they're too knowledgeable. Then again, their knowledge has always been trivial. Hmm... At any rate, they already have an important role to play which is in conflict with them being worshiped.

Progress report: I've added a set of building tiles that use hexagonal bricks. It reminded me of a honey comb, and I thought, "Hey, what a great analogy these will make between skyscrapers and bee hives!" I'll post a pic once I've finished them.


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Offline juhj

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #93 on: September 10, 2013, 15:29:13 »
I'd love to play it.
Do you need beta testers?
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Arguing on the internet is like running in the Special Olympics. Even if you win, you're still retarded.

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Offline egomassive

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #94 on: September 10, 2013, 23:30:30 »
I'd love to play it.
Do you need beta testers?
Yes, someday in the future I will need testers, but not now.

Looking forward to this, ego.
Thanks for the support. I was just drawing trees for this last night. I must admit that I've stopped my daily game making effort. I need to restart that.

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Offline Healy

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #95 on: September 11, 2013, 02:55:14 »
Do you still need help thinking of that sloth/gluttony god you mentioned earlier? Because I think Talps was onto something with the green eater idea. It works very well with gluttony and doesn't require too much of stretch to associate it with sloth, either. Plus if you need to emphasize its artificiality you could always make robot or animatronic versions.

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Offline Headgrinder

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Offline egomassive

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #97 on: September 11, 2013, 23:55:55 »
Do you still need help thinking of that sloth/gluttony god you mentioned earlier? Because I think Talps was onto something with the green eater idea. ...
I've decided to hi-jack the Stone, Gold pantheon from Gaia. Also, the green eater already has a story role as a green eater.

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Offline egomassive

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #98 on: September 14, 2013, 10:18:23 »
I know this isn't much of an update since you've already seen this tileset, but now the trees are pixelated. I love them so much, I had to share immediately. You can compare these to the trees in the opening post. Oh yeah, there's a cabin too.

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Offline juhj

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #99 on: September 14, 2013, 12:01:06 »
Nice cabin and trees. They give a sense of atmosphere as if your really in a forest with a cosy log cabin.
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Offline Talps

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #100 on: September 14, 2013, 13:47:48 »
I love that wide shaft of sunlight in the background.

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Offline juhj

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #101 on: September 14, 2013, 13:54:39 »
Yea, that too.  :)
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Offline Headgrinder

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Offline egomassive

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #103 on: October 01, 2013, 02:19:27 »
I've a long way to go on this, but here's the concept I'm experimenting with for rocky caves. The problem with this set is the collision tiles use 70% of the tileset.

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Offline Talps

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Re: The Tree of Knowledge [challenge/normal/large]
« Reply #104 on: October 01, 2013, 10:03:31 »
Large, textureless areas are a bit dull, though it might not be a problem once the caves are filled with critters. Obviously a second complimentary set might be required to overcome your collision problem. You've made such sets for everyone else; now make one for yourself! :P