You could use them like Kraid's claws from the Metroid games...
That is an example I've thought of many times. The jump-through platforms in KS+ don't move, but
Metroid is a source of inspiration for me.
Firstly, there's no thud when the stone closes behind you after you beat the boss.
That happens off-screen, so I'm not too sure it's a good idea.
I had a sneaking suspicion that there was something hidden there and made several attempts at slotting Juni between the upper and lower bouncers, but it turns out it's a void.
Although it is possible to fall between the snakes, invisible slopes make it impossible to reach the void. You should get bounced as soon as you try to move past the lower snakes.
Thirdly, the water levels and positions don't change at all.
Being the Earth temple, I don't think that is appropriate. There is a Water temple later on. I'm not sure how the Temple will work however.
The highest head is useless and serves only to make the player more likely to die, but it's the only purposeless thing in the whole dungeon.
The point of it is to obscure the fact that snakes statues create paths. Without it there I'm afraid players would be more likely to attempt crossing the pool during the maze portion. There are some pointless platforms in the upper galleries, and some snails which you can never use.
My first major disappointment was the lack of secrets.
I love secrets, but I hate missing them. These temples are one-time-visit locations, meaning any secrets you miss inside them are permanently missed. I don't want that to happen to anyone, so there are no secrets in one-time-visit locations. Rest assured, there will be plenty of secrets to find elsewhere.
The boss is a trifle dull. A patient player never has to take any risks and there's no reason not to be patient.
You're right about there not being a reason to rush. It may be a good idea to add those enemies that slowly float towards the player even though walls. Like I've said before though, this boss is supposed to be easy.