[Hard/Challenge/Small] Water Walk

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Offline sergiocornaga

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[Hard/Challenge/Small] Water Walk
« on: November 24, 2011, 14:56:16 »
I started this in February. Today, I set out to finish and release it. Obviously I succeeded! Despite the long development period, this level is extremely short and basic.



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« Last Edit: July 20, 2017, 10:27:50 by sergiocornaga »

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Offline ortoslon

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Re: [Hard/Challenge/Small] Water Walk
« Reply #1 on: November 24, 2011, 15:17:00 »
I like the level but all text in it is condescending. It sounds like you're afraid that the player won't figure out something, and you eliminate the possibility of him figuring that out by himself by pointing it out in text. I think this level would be better off without text at all than with current text.

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Offline sergiocornaga

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Re: [Hard/Challenge/Small] Water Walk
« Reply #2 on: November 24, 2011, 15:29:57 »
I like the level but all text in it is condescending. It sounds like you're afraid that the player won't figure out something, and you eliminate the possibility of him figuring that out by himself by pointing it out in text. I think this level would be better off without text at all than with current text.

You're completely right, I only added the text because I was worried nobody would figure out that one mechanic. I was initially planning to include the text only in an optional mode, but lost the will to implement that. I'll wait for a little more feedback, but I'm not opposed to removing all the text.

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Offline Raicuparta

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Re: [Hard/Challenge/Small] Water Walk
« Reply #3 on: November 24, 2011, 17:00:37 »
I agree with ortoslon. The only time I felt the text helped at all was
Spoiler: (click to show/hide)
I liked it, some of the parts were frustrating for me because I'm not really good at this, but it never got boring.

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Offline RichardJ

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Re: [Hard/Challenge/Small] Water Walk
« Reply #4 on: November 24, 2011, 19:04:01 »
I enjoyed this very much - it gave a fresh approach to playing the game, and as such made it all the more a challenge. Normally I'm a sucker for music, but the quiet ambiance of the water suited the uniform backgrounds and way of playing really well. Thanks!

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Offline Talps

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Re: [Hard/Challenge/Small] Water Walk
« Reply #5 on: November 25, 2011, 02:48:17 »
That was a fun little level. The backtracking for the blue key was a bit annoying but saying that, most of the time I found that once you'd completed an obstacle once, there wasn't much trouble completing it a second time, so it wasn't bat.

I didn't find the text a problem, myself. I'm not sure I would have twigged to the leave-wall-while-climbing thing without it.

All in all, pretty good. I loved the drum solo those first blue bouncers were tapping out :P I kept hanging around in that screen to listen to it.
« Last Edit: November 25, 2011, 02:50:02 by Talps »

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Offline GrayFace

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Re: [Hard/Challenge/Small] Water Walk
« Reply #6 on: November 26, 2011, 09:55:01 »
I tried playing without signs and had no problem with the mechanics, but had to turn them on
Spoiler: (click to show/hide)
Spoiler: problems (click to show/hide)

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Offline sergiocornaga

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Re: [Hard/Challenge/Small] Water Walk
« Reply #7 on: November 28, 2011, 04:09:36 »
Spoiler: problems (click to show/hide)

1) I can't replicate this issue, I'm able to run through from any point as long as I don't pause after one has fired. Maybe its computer-specific?
2) That's a good idea. If I ever update this level, I'll try to implement it.

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Offline theiza27

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Re: [Hard/Challenge/Small] Water Walk
« Reply #8 on: February 25, 2012, 10:40:14 »
can i get a small hint to where the blue key is?  :/
Spoiler: (click to show/hide)

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Offline sergiocornaga

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Re: [Hard/Challenge/Small] Water Walk
« Reply #9 on: February 25, 2012, 13:43:36 »
can i get a small hint to where the blue key is?  :/

Spoiler: (click to show/hide)