Ladies and gentlemen! Roll up, roll up, for the greatest show in this thread!
Do Not Pick Up The Key is an all-new level, containing some totally semi-new tilesets,
two three music tracks that may have been written especially for this level except that they weren't, and a whole host of challenges between you and the goal of the level; not picking up the key!
That's right, you're on an epic quest to not do something! 'But surely the easiest way not to do something is to not undertake the quest', I hear you cry, and of course you're right! But where's the fun in that? Where's the challenge? Where's the adventure?
So gather your wits and prepare your senses! Turn down the lights and turn up your speakers and prepare for the greatest adventure you'll have in the entire duration of the next half an hour: Do Not Pick Up The Key!
EDIT: version 2 now availableDownload Do Not Pick Up The Key v2(Note: this level is still fully-compatible with basic KS but contains some animated COs only visible if you play with
Egomassive's KS+ mod.)
- Made various minor tweaks and fixes to graphics and obstacles.
- Slightly reduced music volume in the lab.
- Lab computer screens now have letters on them (kinda).
- Added a friendly savepoint in the lab near the wind switch.
- Animated Knyghts, but only in KS+.
- Fixed potentially catastrophic, humanity-destroying bug in the temple (seriously).
- Added another pressure plate to the temple so that their introduction is a little less patronising and more interactive.
- Made the jumps in the temple less exacting and a little more intuitive.
- Made the outer temple prettier.
- Increased pathos of falling-down-a-well scene.
- Changed the endgame graphics to make them closer to how I wanted them in the first place.
- Added a custom music track near the end of the game.
- Helpful in-game advice now gives players tips on how to win the level.
And while that downloads, why not look at the pretty screenshots and read what some of the world's top reviewers are saying about 'Do Not Pick Up The Key'...
"Do Not Pick Up The Key is a jewel amidst mildly luminous pebbles, with heart-touching characters, beautiful graphics and challenges that will stretch your wits and reflexes like a hearty jog stretches your legs, all forming a gripping level that is both a mirror and a shadow of today's society, raising thought-provoking questions about the nature of the modern human condition."
Robert Zeiger, game critic."I've had more fun watching men's tennis."
Gerald Hutch, miserable goit."What's this got to do with knitting then, lovie?"
Sue (from catering).