First of all, about the ending discussion:
I thought about it a bit, and this is what I think: If I ever do any major changes in this level, making it possible to go back to the only choice you have won't be one of those changes. I really don't believe that everyone has to see every ending of a game to have the full experience, when I play games with multiple choices, I go with the path that makes more sense to me, so in the end, I have something slightly more personal. Of course this is a simple level with only two endings, but I think it still applies. I understand the curiosity behind seeing the other alternatives, but I don't see why I should make it easy to go against the purpose of having different endings.
Now, relatively to Talps' post:
I'll start by saying that in no way I get your post in the wrong way, I am really glad that you spend the time to make such an elaborate list of suggestions and opinions, it really shows that at least someone cares even a little
Funny, I was kind of expecting someone to complain about thinking the rules still applied on other screens, but as it turns out the opposite happened. Also, I laughed out loud with the ears thing :D
I think I'm gonna make the "don't touch the floor here" jump easier by putting two invisible blocks on the sides. Still, I have to consider it, I'm really not sure how to act here as I have completely opposite opinions on the difficulty problem.
The truth is, and I've been having this problem since I started on "Time Fixes Everything", making levels as hard as this one kind of makes me a hypocrite. I give up on other people's levels very easily when I'm frustrated, or at least I used to, bur for some reason I keep making these way to hard sections. After succeeding for a first time, it is almost impossible for me to fail a jump again so from then on it seems really easy. I also think Time Fixes Everything made me really good at challenges where everything is static, like the screenshot Talps posted, but I'm really bad with other enemies, so that may be why some parts are way too hard.
I will almost definitely not make any major edits to this level, unless I wake up some day with a sudden urge to do exactly that (wouldn't be the first time), I will instead learn from all this and be sure to make my next level one that people can really enjoy.
The reason why I'm not willing to make any major changes to this level is because the concept I had in mind was actually very different from what I ended up with, so I really don't feel a need to perfect it. Thanks to everyone who gave their opinion, I hope more people can tell me what they think.
Now instead of level design I'd like to talk about the "story" of the level. have a few questions, maybe people aren't supposed to do this with stuff that is meant to be interpreted, but I will anyway:
How did you interpret the ending? Did you feel like there was a good ending and a bad ending?
While I didn't have a specific message to transmit with the level, I tried to pass trough a certain idea. What I wanted was for it to seem like there wasn't a good ending, for people to regret making the choice they made. Now that I think about it, maybe that is a bit harsh, but it was my intention. The idea was that the "green" ending felt sort of like a good ending, but I wanted it to be clear that it also meant the end of freedom, while the "purple" ending allowed you to be free but then all that other evil stuff happens as well. But I fear that maybe the "no freedom" message may have not been clear, I never wanted there to be a good and a bad ending, just to endings that were both bad in a way.