White City [Environmental]

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Offline bulbapuck

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Re: White City [Environmental]
« Reply #30 on: April 03, 2013, 17:38:37 »
And over a year after release I finally play this thing.

This is absolutely beautiful, it might just be the most esthetically pleasing level I've ever played. And even though I had a hard time finding the keys (made a full lap around the purple key, darn that was hard to find  :P) I never felt frustrated because I constantly noticed new things in the design.

Very nice level, a :hiddenstar: to you :)
Emma fell down a well - Enviromental KS level inspired by Salmoneous/Elder
Level in the works: Whitebow Island

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Offline Headgrinder

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Re: White City [Environmental]
« Reply #31 on: April 04, 2013, 10:10:45 »
And over a year after release I finally play this thing.

This is absolutely beautiful, it might just be the most esthetically pleasing level I've ever played. And even though I had a hard time finding the keys (made a full lap around the purple key, darn that was hard to find  :P) I never felt frustrated because I constantly noticed new things in the design.

Very nice level, a :hiddenstar: to you :)

Thank you!  Very high praise.  The labor I poured into this level is starting to pay dividends as comments like these continue to come in.  Means a lot to me; thanks again!

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Offline PONTO

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Re: White City [Environmental]
« Reply #32 on: April 05, 2013, 20:40:00 »
Hey... After years without playing KS, I decided to try this level.
I enjoyed the atmosphere and the idea for the narrative is original. It's indeed a pity that those texts could use a bit more work.

I must confess I cheated in order to find the purple key, though... :P

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Offline Headgrinder

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Re: White City [Environmental]
« Reply #33 on: April 05, 2013, 23:53:44 »
And another new comment!  Wow.  I really do mean to update the errors, but my plate overflows with responsibilities and I'm wanting to spend what little extra time I have on new levels.  But I'll try.

How would you all feel about making the purple key easier to find, or including a text that hints at it?

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Offline PONTO

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Re: White City [Environmental]
« Reply #34 on: April 06, 2013, 02:30:15 »
Spoiler: About the purple key (click to show/hide)

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Offline egomassive

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Re: White City [Environmental]
« Reply #35 on: April 06, 2013, 03:01:06 »
Spoiler: About purple key (click to show/hide)

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Offline bulbapuck

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Re: White City [Environmental]
« Reply #36 on: April 06, 2013, 14:35:38 »
Spoiler: About purple key (click to show/hide)
Emma fell down a well - Enviromental KS level inspired by Salmoneous/Elder
Level in the works: Whitebow Island

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Offline pfrangip

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Re: White City [Environmental]
« Reply #37 on: April 06, 2013, 16:54:41 »
Given the resurgence, I decided to play this for the first time as well. Great level! It's thought provoking, and not so pretentious as to offer absolute truth, as it seems to rather be telling an interesting story.

Spoiler: story (click to show/hide)

Let me know how close I am!


Spoiler: Purple Key (click to show/hide)


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Offline Polana

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Re: White City [Environmental]
« Reply #38 on: April 06, 2013, 17:13:16 »
Because this topic is being discussed again now, I just want to say, that the part with those big trees is totally beautiful. And I like upside-down water and curved waterfalls, too.
Spoiler: Purple key (click to show/hide)
« Last Edit: April 07, 2013, 23:12:59 by Polana »

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Offline Headgrinder

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Re: White City [Environmental]
« Reply #39 on: April 07, 2013, 15:44:04 »
Wow, thank you all for the comments.  I think I feel much more inclined to update this because of it.

Polana, you get a star for this:
Spoiler: (click to show/hide)
Thank you for figuring that out!  So, I think what I will do is...
Spoiler: (click to show/hide)

Pfrangip, thank you for the interpritation!  It is really good to hear what someone thinks is going on.  As to how close you were...
Spoiler: (click to show/hide)

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Offline Polana

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Offline Headgrinder

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Re: White City [Environmental]
« Reply #41 on: April 22, 2013, 03:04:19 »
So I've started in on correcting the spelling problems in the cutscenes, but I don't have any of the files I used to develop them.  I can't even seem to find the right font.  Anybody happen to know which font this is?  Notice the narrow "m" and the totally vertical "l" and "i."  I suppose it doesn't happen to be the same font, but I hate to change it.  Stinks... this is going to take a while.

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Offline Pumpkinbot

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Re: White City [Environmental]
« Reply #42 on: July 29, 2013, 08:56:12 »
Have a :hiddenstar: because, holy SHET, I loved this. x3 Level design was unlike anything I've seen before, and the thought provoking cutscenes were amazing. Really, really loved it, it's staying in my library for a while. :3

And what I think is going on is...
Spoiler: riversong.mp3 (click to show/hide)
« Last Edit: July 29, 2013, 09:03:55 by Pumpkinbot »
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

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Offline Headgrinder

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Re: White City [Environmental]
« Reply #43 on: July 30, 2013, 04:17:14 »
Well hey, thanks for the comments!  I'm always amazed I keep getting comments a year after I released this.  I'm very gratified to hear how much you like it.  I think your interpretation is ...
Spoiler: (click to show/hide)

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Offline grimwit

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Re: White City [Environmental]
« Reply #44 on: November 01, 2013, 23:57:01 »
First time I've popped into this forum in years (YEARS) and this it the kind of level I miss.
Thanks for posting this, dude.  It's lonely, quiet, thoughtful, and clever.  I love it.
 :shifty:  Still haven't beat it, tho.
Forever working on a Level called Sarah.