If there's one thing I particularly enjoyed about this level when you first released it, it was the level design. Very well put together, I felt. It was nice to see everything as a whole, finally--the custom objects and scenes and all of that. As Talps, one only kinda' has somewhat more of an idea of what was going on than before--but I guess I kind of got spoiled already because I had to make the ending tracks.
You know... I kind of wish I could experience it all for the first time again. I really did enjoy that level design, it was unique and interesting and not terribly convoluted, either. I'm a fan of good platforming, and the difficulty curve is also well-done, which is nice. I'm sure the last sub-machine would have been way more irritating had I not been through the darn place several times already.
Also, I'm really glad I signed up to do the music for this project. I tend to gather up experience as I go, so making these huge, 4-6-minute-long tracks was definitely a new experience; they still remain some of my longest pieces (and some of them my favorites) that I've made,
and this is the first specific project I've ever composed for that has been fully realized! Seeing the final product and playing through it helped me see what I did right and wrong--balancing is one of my issues. In any case, your level was great inspiration for me. My only regret...
...is that I made the track for the purple sub-machine far too short! I sort of knew this, but I kept getting stuck on how to extend it, and I would always get ideas for that when I was nowhere near my computer. It's the only level I simply cannot complete before the music ends, though it is by far the hardest, so that's certainly a part of it.
Anyway! Enough rambling from me. Excellent level, excellent work! And thank you for the opportunity, Egomassive. You know I'd gladly take up another one.