Sixteen Short and/or Terrible Knytt Stories

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Offline yohji

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Re: Twelve Short and/or Terrible Knytt Stories [UPDATED]
« Reply #15 on: May 02, 2012, 14:32:06 »
Man, I wish Gaiden was larger, even if by a few screens only.
Spoiler: (click to show/hide)

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Offline sergiocornaga

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Re: Twelve Short and/or Terrible Knytt Stories [UPDATED]
« Reply #16 on: May 02, 2012, 16:10:56 »
Thanks for the feedback! Heh, maybe I'll make Oh Man Go Time Gaiden Gaiden Gaiden to build on the ideas you liked.

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Offline ixMarcel

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Re: Twelve Short and/or Terrible Knytt Stories [UPDATED]
« Reply #17 on: May 02, 2012, 16:38:01 »
Hey! There's tutorial how to do Super Secret Knytt Stories Cheat, That Know Only A Few People(All rights reserved) in OMGT: Gaiden: Gaiden :ohnoes:!

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Offline sergiocornaga

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Re: Thirteen Short and/or Terrible Knytt Stories
« Reply #18 on: July 16, 2012, 20:43:04 »
I just added one more level to this thread: Juni Jones: Ace Attorney, my entry for PeppyHare4000's Bad Level Competition.

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Offline Healy

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Re: Thirteen Short and/or Terrible Knytt Stories
« Reply #19 on: July 16, 2012, 22:50:31 »
I just added one more level to this thread: Juni Jones: Ace Attorney, my entry for PeppyHare4000's Bad Level Competition.
so beautiful...

Spoiler: (click to show/hide)

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Offline sergiocornaga

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Re: Thirteen Short and/or Terrible Knytt Stories
« Reply #20 on: July 20, 2012, 03:28:57 »
Thanks Healy! Your assumption is correct, and I'm glad you discovered that part of the level.

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Offline sergiocornaga

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Re: Sixteen Short and/or Terrible Knytt Stories
« Reply #21 on: August 10, 2017, 05:47:15 »
After over five years, I have updated this thread with three "new" levels.

Cycle is a tiny tutorial level from 2014 that will probably come off as patronising to anyone here who plays it.

omgt4 is an extremely brief horror-ish experience from 2013.

omgt5: fever dream is a rather odd glitch/puzzle level that I made while sick last month.

A major motivation behind this update was that Photobucket (which I used to host virtually every image I posted on these forums for a while) has disabled image hotlinking and broken all of my level release threads here. But they're all fixed now, and I'm exhausted.

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Offline Vegetal Gibber

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Re: Sixteen Short and/or Terrible Knytt Stories
« Reply #22 on: August 10, 2017, 18:51:38 »
I gave the "new" ones a go. Cycle was lovely and I liked the "spiral" design of the level a lot. I'd love to see a longer level using this kind of layout over multiple screens. I also found omgt4 and omgt5 strangely enjoyable, but it's hard for me to explain why. The fact that I haven't had any sleep for a day and half might have something to do with this, especially for the latter.
Some KS levels by me:

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Offline Wibi

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Re: Sixteen Short and/or Terrible Knytt Stories
« Reply #23 on: June 09, 2022, 08:01:58 »
After, and during, replaying Juni Jones: Ace Attorney I had at least three thoughts.
0. I find the presence of a detector in the Gauntlet of Tedium and no green detector glow anywhere in the level quite amusing.
1. I remembered that you could visit certain tiles in the Retro World to unlock secret signs in the Rural World. But I did not remember which tiles, and I did not remember it was mainly one-tile nooks. This presented an interesting situation where my goal was effectively to touch every tile in the Retro World (something what actually I put an amount of effort into but was ultimately too lazy to do), when - the part I find interesting - the game itself did not track nearly as much information, and simply only tracked whether I had touched the specific tiles that trigger the Rural World secrets.
2. During the Real World break I began to read a book with the lights off going by ambient light out of the window (approximately 1:40 AM). This hurt my eyes a bit (which were already hurting due to wisdom teeth removal), so I stopped. Then it occurred to me I had, by going from playing a video game to reading in the dark, exchanged one eye-straining activity for another.
3. The Really Bad Ending is the true, final ending, as it requires the most gameplay to attain. It represents the inevitability of death.
« Last Edit: June 09, 2022, 08:06:58 by canteven / ncrecc »
Previously known as canteven / ncrecc.
We were waving our arms out the window
Of a fast-moving passenger train
Acting in an irresponsible fashion
Until the engineer whose back had been turned
And who we thought would find us highly amusing
Quickly swiveled his head around
And his face which was a paper-white mask of evil sang us this song

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Offline sergiocornaga

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Re: Sixteen Short and/or Terrible Knytt Stories
« Reply #24 on: June 20, 2022, 04:50:05 »
Thank you for your thoughts. Most of Juni Jones: Ace Attorney's design decisions border on indefensible, which seems thematically apt, at least.