I'd love to compose music for this project. I need something to give me a kick in the pants ideawise as far as music creation goes. If you have any idea where you want to go with this, let me know. Give me atmosphere, setting, etc. and I'll try to make it fit. I'm not an excellent composer, but I am getting better.
Also, I just can't see a combat oriented game based on Nifflas material. I don't know how this could be avoided though if the plan is to make an RPG.
Then again, Earthbound (and Mother 3 for that matter) never actually stated that you had "killed" the enemy. Your opponent had "been tamed," "ran away," "stopped moving," or "went back to normal." If the big bad is infecting the inhabitants of Juni's world, the game just might work. But does everything still vaporize Juni in one hit?
Also also, couple of ideas for spells/techs/PSI/whatever you want to call them.
Juni should obviously be the most versatile of her group as far as reusable items goes (like Duster in Mother 3). She could have:
- the hologram: creates 1-hit-kill clones of the chosen character from anyone in your party
- the umbrella allows her or a companion to completely avoid an attack for one turn, must "charge" after that
- the detector: increases the chance of dodging an attack
- "speed-up:" slows Juni down for a couple of turns in order to boost the speed of one of her partners, as though she gave the powerup to someone else
- "double jump:" decreases Juni's dodge chances so that another character can perform an extremely powerful jump attack
Can you guys think of any other unique uses for Juni's powerups?
The Original Knytt would be the "warrior" dude, because of the lack of powerups for him in Knytt. He would collect pieces of The Ultimate Weapon throughout the course of the game, as he did for the alien's spaceship, each increasing his attack (with the Ultimate Weapon increasing it several times greater).
Maybe The Ball from WaDF could be another party member? This could lead to some interesting, Pokemon-esque material weaknesses (maybe some enemies are weak against rubber, others against metal, etc.). At the very least, it should be an item.
And on the inventory screen: It would be much more Knyttish if it shared the same motif that the Knytt Stories menu does: white, with grey boxes. The blue/gold checkers just don't work for me.