Hmm, perhaps I should do that.
Thing about upscaling with preserving pixels is that... well, again, Multimedia Fusion 2 limitation. An upscaling that preserves the pixels require an increase of exactly 200% or 300%. I can do that, but that makes the minimum screen resolution for upscaling 1200x678. Sure, lots of monitors support that, but to e.g. fit NightSky on a resolution of, say, 1024x768, the pixels need to be blurred.
The problem is, MMF2 doesn't let me change between a blurred or pixely upscale at runtime either. I can only make that selection at edit-time, so, I'd need yet another executable.
I don't like settling for these crap solutions because I'm working in a tool that can't even do basic stuff that's expected from a game today. I can't have my time wasted. I guess the resolution problem will have to suck about every game I do, including The Great Work and the new KnyttWaDF. Exile Game Jam however opened my eyes for how amazing Unity is, and perhaps it's about time I realize that I have grown out of MMF2 since long ago and begin to work with something more appropriate.
Luckily, Nifflas' Games is doing fine. After KnyttWaDF, I'll actually be able to afford not being productive for a while. As things look right now, my plan after KnyttWaDF is to pick up Unity or whatever other tool that seem interesting, and just go wild and experimental for a while. I dunno, perhaps do tons of minigames and prototypes? Just learn new stuff for a while.
I'll probably update NightSky 1.1 on Steam now that I know I can have separate executables. I'm not investing more time in resolution problems for that game though when they're not my fault in the first place.