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Walking cycle of a character for my new "Super secret" project.
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Walking cycle of a character for my new "Super secret" project.
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Walking cycle of a character for my new "Super secret" project.
5 Replies
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Sargon
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Walking cycle of a character for my new "Super secret" project.
«
on:
July 22, 2011, 22:18:06 »
I think there is an issue with the right leg. Tell me what you think?
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LPChip
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Re: Walking cycle of a character for my new "Super secret" project.
«
Reply #1 on:
July 22, 2011, 23:37:46 »
There isn't so much a problem with the legs. it are the foots rather that point a bit to the left in comparison to how the guy's orientation is. That makes it looks like the right leg is different.
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Sargon
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Re: Walking cycle of a character for my new "Super secret" project.
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Reply #2 on:
July 22, 2011, 23:45:43 »
Yea, I think it's kind of like an orthogonal perspective. I am aware that the whole body is a bit rotated on the y-axis(what points up). I thought the knee of the right leg is point out too much.
Or maybe I didn't understand what you mean.
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LPChip
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Re: Walking cycle of a character for my new "Super secret" project.
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Reply #3 on:
July 23, 2011, 08:56:28 »
if you look at the feet themselves, they are almost horizontal, which makes it look like the legs are misplaced. the feet should still be a bit diagonal entirely when placed on the ground.
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sergiocornaga
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Re: Walking cycle of a character for my new "Super secret" project.
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Reply #4 on:
July 24, 2011, 10:16:57 »
Quote from: Sargon on July 22, 2011, 23:45:43
I thought the knee of the right leg is point out too much.
I agree. It's a really small issue in a very nice walkcycle, though. Fixing it would probably only involve adjusting that one frame.
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Mr Fish
58
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|#R. FIsH > ?"
Re: Walking cycle of a character for my new "Super secret" project.
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Reply #5 on:
July 25, 2011, 14:33:35 »
i think that the legs are to far forward, almost making it seem as if he is leaning backwards... you may want to move the legs back a pixel
otherwise, very good animation.
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