I haven't been to this forum in a while (probably over a year?) but between one and two years ago I posted information, loads of screenshots, and a minimap (the blue squares from the editor) of my sprawling KS level "Non Seviam".
Anyway, long story short, despite being *almost* almost finished, I've pretty much run out of steam. I am thinking of taking a plan of action which will be one of the following:
(a) releasing it as-is, possibly butchering the best parts for other levels, and letting people just play through it - which is a LOT of game and would certainly generate more enjoyment than it just sitting on my old hard drive.
(b) assembling a small team to help me finish it, though as I haven't been on the KS circuit in a long time I don't know how that would fare, if at all.
or
(c) open sourcing it.
The thing is, it's a huge level, it was possibly the biggest known-of KS world when I reported about it, and has since grown in my attempts to finish it since. It STARTED as my test-level to learn the ropes of the editor, and just grew and grew. As such, despite having a lot of centimental value to me, it also varies wildly in quality (though I think never being particularly crappy) and also difficulty. I'm sure other design flaws resulting from it's unplanned and frenzied growth would show up after any playtesting, though I have done the best I can to ensure that the gameplay does flow and generally make sense. It can also be difficult in places, whilst being environmental in others.
I kinda want to move on and start another KS project, make my own music, tiles and soundscapes, and go for something with planning that I can actually finish. But this problem keeps me away from KS in general and is making me feel a bit disappointed.
So, random people whom I do not know that also play KS... Do you have any suggestions?
If you're wondering what the hell I'm talking about, here's a link to my original thread announcing the project, with plenty of screenshots:
http://nifflas.lpchip.nl/index.php?topic=2509.30As a final note, I have this to say: Don't fear finity. Sometimes, it's your friend.
Sendy
p.s. My screen designs use a few tilesets made by Sara Sandberg - these were obtained with permission from Nifflas.