Thanks guys, it's very encouraging to hear that people are excited about this.
Man, making tilesets takes aaaages...
The final area has had a complete renovation and will no longer share any tiles with '
Do Not Pick Up The Key'. But it does mean I'm spending hours designing quite a complicated tileset, and procrastinating over the aforementioned activity. Once the tileset-making is done, hopefully designing the area itself won't be too great a trial and I'll finally get this done.
I have been trying some more complex gradients. One of the earlier areas that I've posted a screenshot of before has had a revamp and the edited screen is posted below.
For purely logical reasons, this level is divided into... levels, which count backwards. So you start in Level 8 and head to Level 1. This, as I say, is purely logical, as it's explained quite early on in the story that the upper levels were abandoned long before the lower levels were explored, so it'd make no sense if they counted from the depths and up. But it's fun turning that little gaming gimmick on its head, and I find it builds anticipation because you always know exactly how much further you have to go.
A lot about this level has worked better than I'd anticipated; you keep feeling rewarded as you complete the challenged the game places in your way. There are recurring objectives in different levels - finding an upgrade, turning on power and so on - and every time you complete one of the regular objectives you get a little jump of glee.
And then, every so often, something doesn't go as you've learnt to expect.
Oh, and one final thing. In some levels I've played, people have made a sound come on part way through a cutscene instead of right at the beginning. I assume this is done via the world file, but can anyone explain to me how? Also, does anyone know where I can get some ocean ambiance?
Screenshots:
1. Re-vamped screen from an early level (original version can be seen as part of the poster in the first post).
2. Console screen from a cutscene.
3. WIP screen from the final level.