I confess not a lot has happened since my last post here (unless you count an update to Minecraft). So rather than say what's new, I'll talk a little about the story.
I really like this level because there are three stories being told at once, all related and intertwined.
The obvious one is Juni's story, and her discoveries as she makes her way upwards. She's lived all her life in a dank, poorly powered settlement deep underground, so discovering plant-life, fresh water and bright light all take her by surprise.
The second one is the story of the people in the community she's left behind, and how Juni's actions influence them. Their leaders have always told them (and still tell them) that there is nothing but darkness and death in the caves above, so when they start receiving messages from Juni saying she's alive up there, and climbing constantly higher, what impact does that have on the society? When she starts throwing switches in a long-abandoned power station, sending practically infinite supplies of power down there, accompanied by accounts of her actions... These stories are told via messages sent to Juni by someone who lives in the caves.
The final story is exciting in that it's told backwards. In each area of the level there's a small console that gives a message about the history of the caves Juni is travelling through, why they were built and what happened to the people who lived in them. The first one Juni reads tells of the events that chronologically happened last, closest to her own times. As she travels closer to the surface, the messages tell of events that happened longer ago. Initially these consoles are put directly in the player's path, then later on some of them are out of the way or hidden, giving the player a reward for looking around. One of them tells information vital to the player, but the rest are just for fun, adding another dimension to the level.
So out of interest, are you the kind of person who stops and reads the stories and expositions in games, or do you skip through them and just get on with the challenges? Would you deliberately seek out extra information in a game's story?