I would go as far as to say I'd like to see a longer level of this nature, but I'm sure that would take way too much time and effort.
I'd have to agree, so you probably won't see such a level from me. If anyone else wants to make a level in this style, they should feel free. I might do another level with a day/night cycle, but it would probably be implemented quite differently.
EDIT: Whoa, just noticed that the last word of every sentence I wrote there rhymes...
I wonder what your next level will be like...
In the works is a collection of about ten very short levels which I plan to lump together in a single thread.
Or explore the depths of Cave Johnson!
You win!
Full disclosure: I have never played Portal 2.
Whad did you use to create the soundtrack?
Ambi253 (Nesish Loop) was made using
KORG DS-10, mostly with simple waveforms and manually gated white noise for percussion.
Ambi254 (Drums 1) and Ambi255 (Drums 2) are live recordings of me playing some kind of drum I own. I have no idea what this type of drum is called, but I think it's of African origin. I have very little experience with it so the rhythm is off at times. Side note: during development I made the mistake of checking to see if my World.ini file had surpassed the size of the one in Shipwrecked (it has) and while looking through the folder I noticed egomassive had already put original tribal drum music into a Knytt Stories level! Made me feel far less original...
Song254 (Bad Piany) and Song255 (Piany) are both based on recordings of a tune I thought up (or more likely, unintentionally plagiarised) and transcribed into another DS music application called Korg M01 (which is why it sounds so quantized). Both tracks have been detuned and altered using
LOFI, and Song255 has me whistling in it briefly.
I recorded all the tracks in
Audacity where I did minor additional processing on most of them. The sound quality came out much better than I expecting, considering every track was recorded with a terrible microphone that looks like a two inch long plastic tube.