(apologies for massive wall of text, everything I write turns out this way)
I'm back! :D
Development is proceeding slowly but surely, although I have some more problems that I'm not sure how to resolve. I would appreciate it greatly if some people could help me out on these:
Making the game editor not require a PHDSo far, I have been trying to make the game so that as much of the game world as possible is as customisable as possible. Editors can make their own tilesets (and use up to 1000 different tilesets in a level, if they wish), create complex logic systems using a quasi-boolean algebra system, (in the future) make crazy, intricate puzzles using a wide selection of building blocks, and make hopefully awesome graphical effects using the dynamic colour palette thingy, which is a system that even I cannot understand (I swear it programmed itself).
My worry is, that no-one will be able to understand any of these crazy features. I'm thinking of releasing a super-early-totally-wip-prerelease-alpha, with no explanation, and asking volunteers to try to make a basic level, but I'm not sure if that'll tell me anything :/
Adding NPCs/critters?I've been thinking of how to add critters to the game. I could allow editors to choose from a library of things, like Nifflas did with KS, but I'm terrible at animating, and I don't have the time to make loads and loads of things, or even come up with ideas for them DX
Also, I'm having a mental fist fight with myself whether to add NPCs of some form to the game. I like the atmosphere of you being the only person in the world, exploring the ruins of some forgotten civilisation, and I think adding NPCs would mess with that. Also, since the purpose of the game basically amounts to stealing shiny things, I don't think the locals would react very well.
However, I also think that quite a few people will be wanting to tell stories with their levels, and if there are no NPCs, and since all these stories will be smushed together into one big world (something that I am beginning to have second thought about), it could become a weird patchwork of indistinguishable stories, and everything becomes confusing and people cry and then a ninja dinosaur eats everybody T_T
Music?I have no idea about what to do about music, sound, or ambience at all :( I have absolutely no experience or taste in music whatsoever, and I don't have any friends who would be willing to cooperate, and I doubt I would be brave enough to ask them even if I did. If anyone knows where I could find free music, or someone who could make free music, or would be willing to contribute music of their own, I will love you forever if you help me <3
Downloadable levels as well as/instead of online world?To help fight the crazy-story-dinosaur-eating scenario outlined above, I thought about adding downloadable levels, like in KS, alongside the "patchwork" online world, but I'm not sure about this.
That's about all for now. One again, I would be really happy for any suggestions regarding these, or anything else about the game. If you help lots (or even a bit) then you get credited, and get imaginary cookies :D
What should the puzzles involve?
Monsters?
Setting? Stories?
Other things?