Hello
A little over 2 years ago I was studying a 15 ECTS intro course to Level Design at the University of Gotland (Sweden).
One of our assignments was to create a level using the editor for Knytt Stories.
The only restriction we were given was that we could NOT use ANY text in the level - the entire story had to be told in other ways.
I bypassed this restriction by having "cutscenes" at the start and end of the level.
Story:
The story is very simple. The evil totalitarian "bad guys" are kidnapping the friendly citizens of "the land" and placing them in a huge underground prison for reasons unknown. One day the lock to your cell starts bugging - switching on and off - and you decide to escape.
The level is made out of several stories - and the closer you get to the surface, and your escape - the friendlier the music is.
I tried to implement many different obsticles and give the superpowers at a steady rate to the player. It's not very hard to find the way out, but some parts are quite difficult to get by. The level is of medium size.
Download it here:
The Great EscapeMy teacher/lecturer told me the level had a nice and good design, but that he thought it was too hard.
But imo it's nothing compared to the [lunatic] levels on this forum.
I hope you enjoy!