Status

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Offline Saml

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Re: Status
« Reply #15 on: April 11, 2011, 04:07:44 »
Personally, the reason I didn't make levels for FiNCK is because the game placed more emphasis on puzzles/challenges than it did on scenic environments and exploration. Even though the Saira level editor is far harder than FiNCK's, I persevered long enough to construct a Saira level because I like making beautiful places to explore.
I look forward to KnyttWADF because it shows Saira's beauty and Knytt Stories' easy level creation.
Spoiler: (click to show/hide)
Now that stars are official, I can go wild down here! :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar: :hiddenstar:
Quote from: Nifflas
There are many things you can explode. Cats, paintings of fruit, Kaknästornet, factories...

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Offline sergiocornaga

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Re: Status
« Reply #16 on: April 11, 2011, 08:40:29 »
I persevered long enough to construct a Saira level because I like making beautiful places to explore.

Hold on, you made a Saira level? Did you release it? 'Cause I really want to play some user-made Saira stuff.

P.S. Nifflas: I'd love some feedback on whether you think my bones tileset is worth expanding / pursuing.

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Offline Nifflas

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Re: Status
« Reply #17 on: April 11, 2011, 11:13:48 »
Your tileset is looking absolutely great, and your bone objects too! I can definitely use them!

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Offline sergiocornaga

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Re: Status
« Reply #18 on: April 11, 2011, 16:35:14 »
Yippee.