The world is now 722 rooms, and my daily quota is 10 rooms a day though I usually create more. The game itself does not support levels larger than 1440 rooms since I want a single world map to be able to display on the screen while the game plays, a lot like in Symphony of The Night (best Castlevania
). It'd be crazy the whole supported world size could be used. I guess it'd take at least three or four more months of work if I keep the quota up. Agneta (
www.artistaa.com) who were also level designing for my game was picked up by
Dohi Sweden since her trainee period is over. As luck would have it, there's a new guy named Rickard who instead work full time with me on the game. He's doing some great level design for the game!
He have posted some of his graphics at his blog.
I'm starting to consider how I can involve my users in the creation process more. I might take inspiration from
Achron and start accepting alpha purchases. That would mean you can pre-order the game now for a discount and get access to alpha, beta, and final versions of the game (or if you submitted material for the game you'll get it for free, as well as the final game when it is released). Before I do this I want to add support for writing in-game notes that are uploaded to the ni2.se server, so that everybody can post their opinions about certain areas, so I can download the notes and read about potential problems while playing the game (e.g. if an area or puzzle is too hard). Anyway, that is just an idea for now and if I do it, it's still a few months away.
Right now I'm thinking that perhaps I should release the game, editor, and custom level support all for free - including source files for the game and editor, and only sell an expanded version of the game as KnyttWaDF+ (identical game features but with a differently skinned menu so it feels special, and the 1000< room world I'm designing now instead of just a default ~100 room level). Though the free and expanded version of the game will have the same set of features and only default level content will be different, I still want to release it under two different product titles and downloadables (working title KnyttWaDF and KnyttWaDF+), it probably makes it much easier to get KnyttWaDF+ accepted for Steam and other content delievery platforms (Saira and NightSky have taught me how important those can be).