I've noticed that several doors are marked with '(press down to enter)' signs, especially in the village, but the vast majority aren't. This is a tough decision, so I'd like to hear some opinions: do you think these signs should be removed for consistency? Or maybe something else should be done?
That was something I questioned myself. I did a lot to try and make everything similar, but everybody had a different method. In some places putting, "push down to enter," is impossible because all the signs are used. In one place it notifies you when the doors are locked. I think the instructions on card swipes that indicate weather or not they will work are important to preventing frustration, and the decontamination area should be altered to have the same behavior. Also, the messages that describe what you've picked up are important, and should be applied to the relic.
Personally, I'd prefer to see the doors marked because "push down to enter" although very common is not standard. But when combined with card swipes, the information becomes redundant. Maybe the message could be placed on the Elder's house, since it is key that the player enter it, but afterwards not have it appear there or anywhere else in the game.
The dialogue changes you've suggested sound good to me. The fact that a person was placed there altered the direction the game was headed, so I think this change would respectfully bring it back on course. If anyone oversteps their bounds I'm going to blame Hmpf for everything, because it was her idea to do a round robin and she wasn't here to moderate us.
But seriously, I think everyone involved would be most happy just to see this project concluded.
Edit: I just looked. I didn't export the sprites for object 3:27 myself, but I believe you can find sprites for everything in KS DS.