However, if the player has all the power ups, x1013y1000 has a wall swim problem if you go through the left side, and x1015y1000 has a wall swim issue if you climb up. Hmm... maybe the player can't get all power ups prior to that area...
I designed that place to only work with Run and Climb powerups. as they are the only ones received at the start, and the only other powerups in the game get lost when you leave the area they are used for.
And I don't know what I did wrong, but I couldn't find the "random guy at the end of Mountainside Village." Does he appear only when you do some of the lab work?
Yes, you must first go to the room with the keyholes (The original trigger) in order to the guy to appear. I think it isn't the best solution to fix the flag problem, as it would cause confusion. Do you have any ideas on how to tell Juni that the keys are in the cave while still keeping Lab 3 abandoned? I was thinking in adding a computer with a log telling a co-worker where to find the keys in case they have to open the reactor, but i didn't want to modify the lab.
And we may want to tweak the minor edits to the explorer path just because it is visually jarring.
Do you said it because of the pyramid?.Yeah, Its hard to make a completely diagonal landscape that
doesn't wall-swim, So i just added some holes.
I'm looking forward for this level to be complete.