First and foremost, don't advertise your levels like that. People won't be inspired to play your level if they read you are not happy about it and that it doesn't make any sense.
That said, the level shows absolutely terrific potential. Those COs are perfect, the visuals are perfect, all the hard work that must've went into this sure paid off. The dialogue was nice and funny. The settings were very realistic. That night sky you made is just beautiful, and made me want to see more of that strange place. Those homes in sepia colors were very fitting, too, and the entire landscape had a good atmosphere. I really enjoyed this and hope you'll make a sequel, or perhaps an expanded version?
The problems I noticed were:
- somewhat poor balance between exploration and plot/dialogues; but this is definitely due to the unfinished nature of the level
- when you go to Quners' house to learn how to climb, the child's text isn't set
- the blond woman CO; just personal opinion here
- the passages inside rocks - they were intuitive, but not very convincing as passages
All in all, this is a terrific job, and you should most definitely believe in yourself a bit more, and expand this into something bigger
And I'm pretty sure you'd come up with good results if you just continue adding area after area the way you did here. If you want pointers on how to develop stories and levels, you could check the KS Round Robin thread in Collaborations, and learn from the recent discussions there perhaps. Good luck!