fullscreen?

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fullscreen?
« on: January 07, 2011, 18:36:10 »
the fullscreen option doesn't work, is appear in a window the game with boarders

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Offline PONTO

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Re: fullscreen?
« Reply #1 on: January 07, 2011, 18:53:43 »
On some computers the fullscreen option doesn't work due to a problem with Multimedia Fusion 2. Happens on mine too... :(

Re: fullscreen?
« Reply #2 on: January 07, 2011, 20:04:23 »
Is there a fix for this problem?

I dont want to buy a game with only 33% fullscreen mode. But i like the game...

Re: fullscreen?
« Reply #3 on: January 07, 2011, 20:51:47 »
I've solved this this way:
1. run settings.exe -> set full screen mode -> exit
2. run NightSky.exe

Re: fullscreen?
« Reply #4 on: January 07, 2011, 21:05:44 »
I have dont this too, of course. And i have fullscreen, but the game screen is only ~ 33% of fullscreen.

For example:


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Offline J

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Re: fullscreen?
« Reply #5 on: January 07, 2011, 21:27:07 »
Aye, this is a problem with MMF2. You may've seen the same behaviour in previous Nifflas games too.
Whenever the native C++ version is completed and bug-free, you should be able to fullscreen with stretch with that. :)
"flipping around like an idiot" -- Paula

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Offline Nifflas

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Re: fullscreen?
« Reply #6 on: January 07, 2011, 21:28:54 »
Yeah, this will be better in the C++ build. I can't do anything about this in the MMF2 build since the resolution is handled by MMF2 itself.

Re: fullscreen?
« Reply #7 on: January 07, 2011, 22:33:23 »
Ok, do you know when the c++ build will be released?

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Offline J

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Re: fullscreen?
« Reply #8 on: January 07, 2011, 23:04:41 »
Not as of yet.
"flipping around like an idiot" -- Paula

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Offline Nifflas

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Re: fullscreen?
« Reply #9 on: January 08, 2011, 00:23:19 »
We're trying to get it done as soon as possible! When Jamie posts the first C++ build, please help testing it, this will speed up the process!

Re: fullscreen?
« Reply #10 on: January 08, 2011, 01:50:32 »
I was going to ask about this too.  Because, I can't remember if Saira also did this, but I'm pretty sure Knytt Stories didn't.  Weren't all these games made in MMF2?

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Offline Nifflas

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Re: fullscreen?
« Reply #11 on: January 08, 2011, 01:58:07 »
Depends on the game resolution, aspect ratio and MMF2's "keep aspect ratio" threshold, graphics drivers supported screen resolutions, if it's run in software or hardware mode. Don't ask me exactly how all the parameters work together, but it's not up to me to fix it in either case. I just wish MMF2 had a proper "stretch to fit, but keep aspect ratio" feature. This will be fixed in the C++ build of course!

Re: fullscreen?
« Reply #12 on: January 08, 2011, 02:08:29 »
Now I almost wish I had waited for this C++ version so that my first experience of the game could be in fullscreen.

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Offline Nifflas

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Re: fullscreen?
« Reply #13 on: January 08, 2011, 02:33:58 »
Yeah, I guess it could make sense.

Re: fullscreen?
« Reply #14 on: January 09, 2011, 22:21:32 »
This makes the game unplayable for me, since I have a widescreen 1920x1080 screen (like many people) and it only takes up about 1/4 or 1/6 of the space. To get the game to fill the screen, I have to set it to 640x480, but then everything is squished sideways which makes the physics problems artificially hard.

To be honest Nifflas I'm a bit annoyed that you were aware that this would be a limitation but didn't say so anywhere on the purchasing website. I would have held off on buying it, because as it is I just can't play it. There's no info about MMF or any future C++ build on the Nicalis website either.

Really looking forward to playing this game, which looks wonderful, once you've fixed the problems.